knr wrote: ↑Mon Nov 14, 2022 11:55 am
The crit skill is already very useful, even with the significant nerf Adrageron gave it. The mod features plenty of high protection enemies where all your damage comes from the high rolls. And with a full party a much higher percentage of your damage in general comes from weapon base damage making crits better than in your solo runs.
Also, in regards to scoring, I think the optimal scoring play right now would be a full party that never rests, so has doubled cooldowns and halved energy regeneration. (Well, starting values anyway, since the tiredness penalties are additive)
1. please read carefully what I write (well, or is it a google translation defect)
I didn't say crit was useless.
but now that's just luck.
that 5%, that 20% - lucky or not.
but if the crit power grows with the skill level, I think it will be better.
2.
..................
"Also, in regards to scoring, I think the optimal scoring play right now would be a full party"
..................
no.
because the solo character spend more time killing the monster.
and points also take into account the time of the game.
therefore it is desirable to take this into account when calculating.