You're right, it doesn't work. Fortunately this seems to be a one line fix; look for this block at line 2492:
Code: Select all
# write animation to file depending on Grimrock version
if settings.grimrock_version == 'LOG1':
anim.write_v1(file_object)
else:
anim.write_v2(file_object)
and change it to:
Code: Select all
# write animation to file depending on Grimrock version
if settings.grimrock_version == 'LOG1':
anim.version = 1
anim.write_v1(file_object)
else:
anim.write_v2(file_object)
Sorry for the inconvenience, I'm amazed that I never tested that in-game...
I have been working on version 1.5.1, which will have vertex color support fixed. Another issue I found is that some bones in rigged models can get their transforms messed up when exporting (fjeld_warg.fbx is a good example), which I made a lame workaround for, which will probably end up being the permanent "fix" because I can't figure out
why this issue is happening...