[MOD] Journey To Justice v2.1
Re: [MOD] Journey To Justice v1.5
You see no map on the Swamp level, right? Or do you see a map, but no yellow location arrow?
Re: [MOD] Journey To Justice v1.5
yes nothing (no map, no cursor) in the swamp
Re: [MOD] Journey To Justice v1.5
New bug in multiple spots in the crypt all of them are throwing weapons do not work...
https://imgur.com/a/BQUtIYu
New fireball rebound bug in the crypt
https://imgur.com/a/DfbaahO
Lower Level of crypt
https://imgur.com/a/0tTXaR3
In the swamp it's difficult to pin down the exact locations without any sort of map. If you go around the wooden fence surrounding voodoo hut. The stone wall seems fine. Inside and outside of this fence throwing weapons just fall to the ground. Magic is also affected on both sides of the fence to some degree. Without a map this is the best I can do.
https://imgur.com/a/9faZjUj
https://imgur.com/a/BQUtIYu
New fireball rebound bug in the crypt
https://imgur.com/a/DfbaahO
Lower Level of crypt
https://imgur.com/a/0tTXaR3
In the swamp it's difficult to pin down the exact locations without any sort of map. If you go around the wooden fence surrounding voodoo hut. The stone wall seems fine. Inside and outside of this fence throwing weapons just fall to the ground. Magic is also affected on both sides of the fence to some degree. Without a map this is the best I can do.
https://imgur.com/a/9faZjUj
Re: [MOD] Journey To Justice v1.5
Ah, thanks again!
All the throwing weapon issues are coming from the same problem you have already reported and which is fixed meanwhile (and I wonder, why never one of my testplayers reported that, too).
Concerning the fireball redirections in the Crypt: This is coming from some invisible teleporters which are necessary for some puzzles in that areas. I'm afraid, I can't avoid that.
All the throwing weapon issues are coming from the same problem you have already reported and which is fixed meanwhile (and I wonder, why never one of my testplayers reported that, too).
Concerning the fireball redirections in the Crypt: This is coming from some invisible teleporters which are necessary for some puzzles in that areas. I'm afraid, I can't avoid that.
Re: [MOD] Journey To Justice v1.5
No idea how others have tested in the past..) I would not want to speculate... I would like a patch for that issue since I seem to be running it quite often (it's a pain)
Re: [MOD] Journey To Justice v1.5
Ah, sorry. At the time I created that mod I was much less experienced in modding.
An update will come.
(but I don't know when...)
An update will come.
(but I don't know when...)
Re: [MOD] Journey To Justice v1.5
That would be helpful ....
Thanks
Thanks
Re: [MOD] Journey To Justice v2.0
The time has come, the recently announced update for JOURNEY TO JUSTICE is finally released!
I didn't just add bug fixes - all levels got an overhaul, got tydied up and their experience was extended. Also a lot of new assets were added - items, objects, effects - as new puzzles and monsters were.
That makes JtJ v.2 not a complete new game, but I think it's worth a replay, even if you have visited it already.
And if you are interested in some familiar monsters doing new tricks you also shouldn't miss it...
Have fun with it and let me know what you think about it.
P.S.: I have also uploaded a new Resource Pack. It still not offers the whole map, but all assets made by me.
Global Changelog
Version 2.0 - 04 July 2022
- shrunken filesize a lot
- adding of a big bunch of fixes - major and minor ones
- overhaul of whole layout - tidying up, re-arranging if necessary, expanding experience
- updating all levels - in one or another way
- rework of main story telling
- adding of new puzzles
- adding of 8 new monster types
- adding of new tricks to some familiar monsters
- adding of 5 new secrets
- adding of new spells
- re-balancing of all weapon powers (heavy weapons got boosted)
- adding Toorum Mode (just name first champion "Toorum")
I didn't just add bug fixes - all levels got an overhaul, got tydied up and their experience was extended. Also a lot of new assets were added - items, objects, effects - as new puzzles and monsters were.
That makes JtJ v.2 not a complete new game, but I think it's worth a replay, even if you have visited it already.
And if you are interested in some familiar monsters doing new tricks you also shouldn't miss it...
Have fun with it and let me know what you think about it.
P.S.: I have also uploaded a new Resource Pack. It still not offers the whole map, but all assets made by me.
Global Changelog
Version 2.0 - 04 July 2022
- shrunken filesize a lot
- adding of a big bunch of fixes - major and minor ones
- overhaul of whole layout - tidying up, re-arranging if necessary, expanding experience
- updating all levels - in one or another way
- rework of main story telling
- adding of new puzzles
- adding of 8 new monster types
- adding of new tricks to some familiar monsters
- adding of 5 new secrets
- adding of new spells
- re-balancing of all weapon powers (heavy weapons got boosted)
- adding Toorum Mode (just name first champion "Toorum")
Re: [MOD] Journey To Justice v2.0
Wow, these assets look really good. I'll definitely be replaying your mod soon!
Grey Island mod(WIP): http://www.grimrock.net/forum/viewtopic ... 99#p123699