[MOD] The Guardians
Re: [MOD] The Guardians
Restarting a new game with v2.3 (last was.. wow 1.3. well..)
Thanks for putting a note about how to cook and mine anw, I think it's more fair (towards people who've never played the mod I mean)
Wow, and there even are the name of the rooms now .. much more easier indeed
Hopefully will find more secrets !
Thanks for putting a note about how to cook and mine anw, I think it's more fair (towards people who've never played the mod I mean)
Wow, and there even are the name of the rooms now .. much more easier indeed
Hopefully will find more secrets !
Re: [MOD] The Guardians
Finito ! (136/136)
The hints over at steam forum (last 2 pages) helped me a lot, still had to think a lot by myself to decrypt their meanings.. 3-4 days for last 6 secrets yeah i think it's a lot but then again, riddles are not my cup of tea. Actually i'm rather pleased with myself
Anyway, it was a real pleasure to play this mod again
few negatives points though (only my opinion of course):
* The start can get a bit tedious since you have to buy everything - I like the idea, but sometimes it was a bit too much i think (light spell for example is very expansive - same for water breathing, forcefield.. unnecessary difficult to get a hand on them. Cost much energy in-and-out game).
* lacks some very great fights/ambushes - I play on 'normal', but still, except few situations, the opponents are a bit too gentle to me (nothing really serious.. except the ancient evil boss that is that guy (and his friends) is something else How does he do btw )
* Way too much wormroot (already said the first time, but..55 left this time again) - eggs are welcome in secrets, but for me, came a bit too late (ie pyramyd))
The Octopus liqueur is a very good idea, the thing is.. you just don't have any use for it.. what's the point then ? Shame! Could have been very useful in the Abyss for example (the map is big - but dull tbh (nothing to see). A sophisticated (and big) secret set in the very deep could have led to something quite interesting I think (and then the OL would've come in handy there). I mean the map is there already.. Sadly, nothing.. a miss oportunity for me
_______ _____ ____
BUT
cooking is genius, mining is genius, .. obviously they bring so much to the mod; great finds really (flute/stone is mega genius btw, but it's just another level)
overall..
Overall, a very well thought-out mod, with plenty to discover, lot of mixed situations, plenty stuff to cook, etc.. it's just great, simple. And takes some time to beat it (another thing i like)
one of the very best for sure - tks
The hints over at steam forum (last 2 pages) helped me a lot, still had to think a lot by myself to decrypt their meanings.. 3-4 days for last 6 secrets yeah i think it's a lot but then again, riddles are not my cup of tea. Actually i'm rather pleased with myself
Anyway, it was a real pleasure to play this mod again
few negatives points though (only my opinion of course):
* The start can get a bit tedious since you have to buy everything - I like the idea, but sometimes it was a bit too much i think (light spell for example is very expansive - same for water breathing, forcefield.. unnecessary difficult to get a hand on them. Cost much energy in-and-out game).
* lacks some very great fights/ambushes - I play on 'normal', but still, except few situations, the opponents are a bit too gentle to me (nothing really serious.. except the ancient evil boss that is that guy (and his friends) is something else How does he do btw )
* Way too much wormroot (already said the first time, but..55 left this time again) - eggs are welcome in secrets, but for me, came a bit too late (ie pyramyd))
The Octopus liqueur is a very good idea, the thing is.. you just don't have any use for it.. what's the point then ? Shame! Could have been very useful in the Abyss for example (the map is big - but dull tbh (nothing to see). A sophisticated (and big) secret set in the very deep could have led to something quite interesting I think (and then the OL would've come in handy there). I mean the map is there already.. Sadly, nothing.. a miss oportunity for me
_______ _____ ____
BUT
cooking is genius, mining is genius, .. obviously they bring so much to the mod; great finds really (flute/stone is mega genius btw, but it's just another level)
overall..
Overall, a very well thought-out mod, with plenty to discover, lot of mixed situations, plenty stuff to cook, etc.. it's just great, simple. And takes some time to beat it (another thing i like)
one of the very best for sure - tks
Re: [MOD] The Guardians
Playing on Normal is missing all the fun. For both LoG2 and almost all mods normal is too easy.ene wrote: ↑Fri Apr 30, 2021 9:25 pm * lacks some very great fights/ambushes - I play on 'normal', but still, except few situations, the opponents are a bit too gentle to me (nothing really serious.. except the ancient evil boss that is that guy (and his friends) is something else How does he do btw )
Do not let word "Normal" fool you, for this game normal is very easy. And hard is normal difficulty.
Re: [MOD] The Guardians
Hey, ene!
Thank you for feedback and gratz with 100% mod copmletion!
Thank you for feedback and gratz with 100% mod copmletion!
Re: [MOD] The Guardians
Thanks
I still think normal mode can lead to difficult situations - take thorum manor for example (log1), i played on normal, and i meanKirill wrote: ↑Sat May 01, 2021 7:12 amPlaying on Normal is missing all the fun. For both LoG2 and almost all mods normal is too easy.ene wrote: ↑Fri Apr 30, 2021 9:25 pm * lacks some very great fights/ambushes - I play on 'normal', but still, except few situations, the opponents are a bit too gentle to me (nothing really serious.. except the ancient evil boss that is that guy (and his friends) is something else How does he do btw )
Do not let word "Normal" fool you, for this game normal is very easy. And hard is normal difficulty.
the balance is just fine there: quite lot of ambushes are not so easy to deal with, priests (in the latters levels) are powerful
enough, i mean the fun is there, there's no need (for me at least) to add the hard mode
That said (overall) you have a point, it's true that once you are used to the mechanics of the game (plus being a veteran player), very few mods bring interesting challenges on 'normal'
more on the mod anyway..
which secret/puzzle does this note (in the pyramid) refers to ?
* Still don't know why 'Why this passage exist'.. (all secrets found and I didn't had to use it).. why is it there then ?
cleaning the roofs ?
I doubt (above) is intentional ? It happens when the magic stone is in the 'Guess why' passage - when you activate the flute at the top of the ladder nearby
It's because i tried very hard to find a solution here and then I suddenly found myself painting the roofs
ah yes.. wanted to add, thanks for using the Darkness spell - as a keyrole of a riddle i mean (in the pyramid) - it's clever and it's well made.. i always thought it was a shame it had no use.. till now that is.. so thanks for that
(I have no clue what hint/note tells you to use darkness though) ?
ah yes, can you cook the Rotten Grimcap Roll ?
Re: [MOD] The Guardians
Nobody can help with this one ? What does it mean ?
And how are you supposed to know that you have to cast darkness for the button in the pyramid ?
it's for my guide.chm.. these 2 entries are still blanks
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- Joined: Sat Aug 31, 2019 8:03 am
Re: [MOD] The Guardians
Can anyone explain how to get to the South East side of Misty Swamps?. I am guessing it may have something to do with the 'Main road bridge watcher', but I'm stumped!
Re: [MOD] The Guardians
Use power orb (power shard? glowing thing, forgot name)
Re: [MOD] The Guardians
Mod updated to version 2.4.
- Fixed few rare soft lock situations.
- Few known bugs smashed.
- Some visual improvements.
- Added 6 new secrets and few clues for old ones.
- Added 2 new items and 1 item set.
- Some pyramid fights are a bit easier now.
- Fixed few rare soft lock situations.
- Few known bugs smashed.
- Some visual improvements.
- Added 6 new secrets and few clues for old ones.
- Added 2 new items and 1 item set.
- Some pyramid fights are a bit easier now.
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- Posts: 145
- Joined: Wed May 30, 2012 11:11 pm
Re: [MOD] The Guardians
Thanks a lot for updating the mod.