Thx Zo,don't want to post it this way.
Must start a new run ,yes.Thx for your work !
Thx Zo,don't want to post it this way.
Must start a new run ,yes.Thx for your work !
Code: Select all
[string "Surface.lua"]:0: could not resolve object reference with
id potion_dexterity_759_r (referenced by dungeon_alcove_71)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Got the same messages.Sometimes christalsaves/autosaves are working,sometimes quicksaves.Willigamer wrote: ↑Tue Dec 01, 2020 2:22 pm Hey 7Soul
I have had this problem for a few days now but I didn't really get a chance to warn you so I'm doing it now.
I had made a save in Keelbreach Bog and when I reload my game at that level, I get this strange error message that appears when loading the game :Code: Select all
[string "Surface.lua"]:0: could not resolve object reference with id potion_dexterity_759_r (referenced by dungeon_alcove_71) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "GameObject.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'gameLoaded' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
Thx for your help but i got a worked savegame with less lost on progress.
Code: Select all
mod_assets/scripts/monsters/skeleton_archer.lua:75: attempt to index field 'data' (a nil value)
stack traceback:
mod_assets/scripts/monsters/skeleton_archer.lua:75: in function <mod_assets/scripts/monsters/skeleton_archer.lua:74>
[string "Component.lua"]: in function 'callHook'
[string "Monster.lua"]: in function 'rangedAttack'
[string "Skeleton.lua"]: in function 'think'
[string "Brain.lua"]: in function 'update'
[string "Monster.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I've addressed this recently to some extent. Early game items have their stats cut by half now, and strong weapons that appear very early will lose some base damage as well (like finding a Bane in Twigroot Forest)I noticed at the end that some of the items you get by discovering secrets are even worse than the ones you get at the beginning of the game. I remember the secret room, Tomb of the Guardians area in the Pyramid of Umas (which is a little hard to reach) I recovered a simple Warhammer that was barely ~40 damage with no other particular bonus... I was really disappointed to have done all that for nothing.
Is it also bad luck or are the items found in secret areas all generated as "simple found items"?