This will break as soon as the player saves and reloads the game, since dungeon_floor_01 has minimalSaveState.Isaac wrote: ↑Sat Nov 14, 2020 5:07 amExample; start a new project/map, and place a dungeon_floor_01 object on elevation level 1 so that you can look upwards at it. Type the following into the console.If you are only using a few of these, then it makes sense to just script the change in a script _entity.Code: Select all
dungeon_floor_01_1.model:setRotationAngles(0,0,180)