Custom Wall Set

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
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astronuno
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Joined: Thu May 07, 2020 10:40 pm
Location: Portugal

Custom Wall Set

Post by astronuno »

Hello :!:
Can anyone help me on how to create a custom wall set from scratch :?:
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Isaac
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Joined: Fri Mar 02, 2012 10:02 pm

Re: Custom Wall Set

Post by Isaac »


Study the asset pack object definitions; decide what you need for your wallset. The bare minimum will be a pillar, floor, ceiling, and wall.

Doors, secret Doors, pits, ceiling shafts, and separate stairways for Up & Down will make the wallset more versatile. Examples of all of these are found in the asset pack. To begin, you can try modifying the official asset models, and saving them as new models. The files must be saved as .model format files (which both the GMT & Blender w/ Bitcopy export can do), but in the object definition you must write the filename extension as .fbx; so the file "mod_assets/models/my_wall_01.model" would be written as "mod_assets/models/my_wall_01.fbx".

It's possible to script new interactive wallset objects. Check out the One Room Round Robin 2 LoG Mod.
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If modeling (from scratch) is too much to begin with, then you can use Blender or the GMT to replace just the material textures of the models.
Last edited by Isaac on Thu May 14, 2020 8:06 pm, edited 2 times in total.
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astronuno
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Location: Portugal

Re: Custom Wall Set

Post by astronuno »

Thank you so much Isaac! I only bought the game recently and after finding out anyone can make mods (and seeing some interesting assets on other mods), why not try myself? I'm not experienced in this kind of stuff, but let's see what I can create :D
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Isaac
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Re: Custom Wall Set

Post by Isaac »

Good luck with it. There are some very knowledgeable members here, and most (if not all?) of them are willing to answer questions both simple and esoteric. 8-)

The One Room Round Robin 2 Grimrock mod is almost as extensive as the official campaign, and adds many and surprising features to the game. The source project is available for download.

* I recommend completing the original game once, or a few times before playing it, in order to recognize what simply doesn't exist in the base game, and was added/invented by modders.

There is also a full ORRR2 Let's Play done by Komag. He also has a few editor tutorials. Komag recreated the original game in the editor, with added tweaks.
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astronuno
Posts: 7
Joined: Thu May 07, 2020 10:40 pm
Location: Portugal

Re: Custom Wall Set

Post by astronuno »

I'll be sure to check all resources! Thank you! :D
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