Light hearted beware!
Playing “hard difficulty” is fine, but I strongly discourage “iron mod” because healing crystals are scarce.
I also strongly discourage playing with an imported party because of the presence of custom spell and that would go against the background story.
Between 5 and 10 hour playing game.
This mod includes:
Over 20 levels and 30 secrets.
Custom spells: mass healing, unholy strength
Custom items and weapons: flashlight, sword of banishment, flamethrower, the “Warden” suit of armor and others...
2 alternate endings
File available here:
https://www.nexusmods.com/legendofgrimrock2/mods/137
Credits
GrimTK - John Wordsworth
Breakable walls – Skuggasveinn
Skill Manager – Akroma
Grimrock 1 Mega Pack - Minmay
Intro music ('surreal game menu') and Old Chapel music ('moment of strange') - Eric Matyas
www.soundimage.org
EDIT V1.1 major bug fixed at the end of the game
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Hello, I'm very pleased to announce that I've just finished to upload my new mod on nexusmod!
"Escape from Nightmare" was initially planned as a tribute to the Resident Evil series (sort of...) but meanwhile Iostsol released his excellent "Resident Grimrock", so I slightly changed the background story and some stuff.
This mod is thought as a rather linear indoor exploration mod (to reconnect with the atmosphere of LOG1). If you fancy a more open world (and longer) mod, you can also try http://www.grimrock.net/forum/viewtopic ... 23&t=18158
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
As usual, any feeback (bugs, typo or comments) are warmly welcomed!!
Khollik