Isle of the Deranged - Revision 1.1
- marten_1992
- Posts: 146
- Joined: Thu Nov 29, 2012 12:49 pm
- Location: Germany
Re: Isle of the Deranged - Revision
next typo
on a parchment found in eastern zhaoze, it says :
- this zone would be bareable were it not.... -
should probably be bearable !?
caldars gauntlet on a wall it says :
...if these solider slaves attempted ...
soldier maybe !?
on a parchment found in eastern zhaoze, it says :
- this zone would be bareable were it not.... -
should probably be bearable !?
caldars gauntlet on a wall it says :
...if these solider slaves attempted ...
soldier maybe !?
bregdan anweald gafeluec ...
Re: Isle of the Deranged - Revision
Isle of the Deranged - Revision 1.0
Upload now available on Nexus Mods and ModDb.
- Changelog -
* Added new classes, species, skills, and edited traits;
* Added new weapons, potions, armour, tomes, edited standard items, as well as changed placement for several items.
* Increased enemy difficulty in various areas.
* Added some more secrets.
* Made several aesthetic changes.
* Added armour/shield/weapon racks.
* Fixed various typos.
Plus, a significantly smaller download size (124 MB)
Isle of the Deranged - Revision - 1.0
Upload now available on Nexus Mods and ModDb.
- Changelog -
* Added new classes, species, skills, and edited traits;
* Added new weapons, potions, armour, tomes, edited standard items, as well as changed placement for several items.
* Increased enemy difficulty in various areas.
* Added some more secrets.
* Made several aesthetic changes.
* Added armour/shield/weapon racks.
* Fixed various typos.
Plus, a significantly smaller download size (124 MB)
Isle of the Deranged - Revision - 1.0
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
- ozthekeymaster
- Posts: 37
- Joined: Thu Oct 16, 2014 6:07 pm
Re: Isle of the Deranged - Revision 1.0
Hi Slayer
Sorry - have a bit of a bug in the Revision Module. Every time I try to cast the Breathing Underwater spell the game crashes out with the following error.
=== System Info ===
Game Version: 2.2.4
Computer name: GRINDELWALD
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 16312 MB
Free Mem: 12945 MB
=== GPUs ===
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000005
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000001
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000
Device name: \\.\DISPLAY5
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000
Device name: \\.\DISPLAY1
Device string: LMIMIRR
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1920 x 1080
Display Mode: borderless (3)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: low (1)
Max Draw Distance: 1000.000000
Difficulty: normal
Oldschool Mode: false
Touchscreen Mode: false
Loading save game (The root to the savegame) /Almost Human/Legend of Grimrock 2/autosave.sav
Loading dungeon Isle of the Deranged by Slayer82
Game loaded
=== Software Failure ===
[string "Champion.lua"]:0: attempt to index a nil value
stack traceback:
[string "Champion.lua"]: in function 'addTrait'
[string "Champion.lua"]: in function 'castSpell'
[string "RunePanel.lua"]: in function 'updatePanel'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Doesn't happen with all the party though. Any ideas?
Loving this revision to one of my favourite modules!
Sorry - have a bit of a bug in the Revision Module. Every time I try to cast the Breathing Underwater spell the game crashes out with the following error.
=== System Info ===
Game Version: 2.2.4
Computer name: GRINDELWALD
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 8
Logical CPUs: 0
Page Size: 4096
Total Mem: 16312 MB
Free Mem: 12945 MB
=== GPUs ===
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000005
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000001
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000
Device name: \\.\DISPLAY5
Device string: NVIDIA GeForce GTX 750 Ti
State flags: 00000000
Device name: \\.\DISPLAY1
Device string: LMIMIRR
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: true
Resolution: 1920 x 1080
Display Mode: borderless (3)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: low (1)
Max Draw Distance: 1000.000000
Difficulty: normal
Oldschool Mode: false
Touchscreen Mode: false
Loading save game (The root to the savegame) /Almost Human/Legend of Grimrock 2/autosave.sav
Loading dungeon Isle of the Deranged by Slayer82
Game loaded
=== Software Failure ===
[string "Champion.lua"]:0: attempt to index a nil value
stack traceback:
[string "Champion.lua"]: in function 'addTrait'
[string "Champion.lua"]: in function 'castSpell'
[string "RunePanel.lua"]: in function 'updatePanel'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Doesn't happen with all the party though. Any ideas?
Loving this revision to one of my favourite modules!
Re: Isle of the Deranged - Revision 1.0
Hi, Oz.
I can't replicate the crash that you are experiencing.
I also can't remember whether I have made changes to the spells, so I'll look into it.
Another update will be uploaded in the future to fix some issues that others have mentioned.
I can't replicate the crash that you are experiencing.
I also can't remember whether I have made changes to the spells, so I'll look into it.
Another update will be uploaded in the future to fix some issues that others have mentioned.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: Isle of the Deranged - Revision 1.0
Hello everyone,
just finished my first playthrough (i.e. killed the Examiners). I am currently trying to find all the secrets and treasures.
Those are my current statistics:
Secrets found: 35/36
Treasures found: 10/11
Number of secrets found by level:
Number of treasures found by level:
I would be grateful if anyone could tell me on which level the missing secret / treasure is; especially regarding the final missing treasure I could also do with some hints regarding their exact location. I dug up a third of Southern Zhaoze (since that ratlings note mentioned it) and still have not found sh*t.
I also cannot find the timepiece, nor have I found any use for the Serpent Staff.
@Slayer82: Thanks for your mod btw. Really enjoyed it.
just finished my first playthrough (i.e. killed the Examiners). I am currently trying to find all the secrets and treasures.
Those are my current statistics:
Secrets found: 35/36
Treasures found: 10/11
Number of secrets found by level:
SpoilerShow
2 The Welcoming
9 Cursed Dungeon
1 Isle of the Deranged
2 Eastern Zhaoze
2 Caldar's Gauntlet
3 Grimwern Woodlands
1 Grimwern Excavation Site
1 Greater Grimwern Woodlands
2 Eternal Catacombs
1 Olde Scorched Valley
2 Nomad's Demise - North
1 Nomad's Demise - South
1 Ktalak's Domain
1 Realm of Consciousness
5 Aelenialen House of Worship
1 The Final Test
9 Cursed Dungeon
1 Isle of the Deranged
2 Eastern Zhaoze
2 Caldar's Gauntlet
3 Grimwern Woodlands
1 Grimwern Excavation Site
1 Greater Grimwern Woodlands
2 Eternal Catacombs
1 Olde Scorched Valley
2 Nomad's Demise - North
1 Nomad's Demise - South
1 Ktalak's Domain
1 Realm of Consciousness
5 Aelenialen House of Worship
1 The Final Test
SpoilerShow
8 Isle of the Deranged
1 Grimwern Woodlands
1 Nomad's Demise - South
1 Grimwern Woodlands
1 Nomad's Demise - South
I also cannot find the timepiece, nor have I found any use for the Serpent Staff.
@Slayer82: Thanks for your mod btw. Really enjoyed it.
Re: Isle of the Deranged - Revision 1.0
Hey, Dartaen.
I'm glad you have had fun playing the mod.
The secrets are difficult to find, so it's tough to know which ones you found to divulge the missing secret.
The only secret I can think of that you may have missed is
There's a few buried treasures early on and mid-way through the game, but not near the end of the game.
Try the above and see if you can find the missing secret.
I'm glad you have had fun playing the mod.
The secrets are difficult to find, so it's tough to know which ones you found to divulge the missing secret.
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The timepiece is submerged near the ladder in the centre of Grimwern Woodlands (south of where the earthen ogre is).
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After placing an item or stepping on the three pressure plates in Grimwern Woodlands, there is a secret blocked area near the timepiece, but I'm sure you've found that one.
SpoilerShow
in Realm of Consciousness Dungeon.
You unlock a secret (via the use of torches) that opens one beach wall in the water/beach area above the dungeon in Realm of Consciousness (south-east). You must also pull the northern lever (hidden by shrubs) in the Realm of Consciousness to open the second wall.
You unlock a secret (via the use of torches) that opens one beach wall in the water/beach area above the dungeon in Realm of Consciousness (south-east). You must also pull the northern lever (hidden by shrubs) in the Realm of Consciousness to open the second wall.
Try the above and see if you can find the missing secret.
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: Isle of the Deranged - Revision 1.0
Hello Slayer82,
thanks, now I got the timepiece and the Sceptre of the Arcane Arts. Did not get a secret for that, though.
Sadly, I already got those secrets in the Grimwern Woodlands and the Realm of Consciousness you described.
Currently, I do not have any secrets at all in these areas:
Southern Zhaoze
Elemental Plains
Elemental Void
Nomad's Demise - Cavern
Maevren's Lair
The Path That Few Traverse
Ktalak's Domain Sub-Level
Perhaps the missing one is in one of these?
Regarding the treasure: As mentioned above, I have found lots (8) of treasures in the Main Beach, and one each in Grimwern Woodlands and Nomad South. I found these via the usual method
I have however now searched every map and cannot find any more such places. It especially bugs me that I have that clue that explicitly refers to Southern Zhaoze and have not found anything on there yet (have searched it six times by now). Am I at least on the right track?
thanks, now I got the timepiece and the Sceptre of the Arcane Arts. Did not get a secret for that, though.
Sadly, I already got those secrets in the Grimwern Woodlands and the Realm of Consciousness you described.
Currently, I do not have any secrets at all in these areas:
Southern Zhaoze
Elemental Plains
Elemental Void
Nomad's Demise - Cavern
Maevren's Lair
The Path That Few Traverse
Ktalak's Domain Sub-Level
Perhaps the missing one is in one of these?
Regarding the treasure: As mentioned above, I have found lots (8) of treasures in the Main Beach, and one each in Grimwern Woodlands and Nomad South. I found these via the usual method
SpoilerShow
of looking for empty squares with fireflies at night without using a lightsource.
SpoilerShow
for fireflies
Re: Isle of the Deranged - Revision 1.0
Dartaen.
When a clue states that there is a hidden item, path, or 'secret' it doesn't always mean it counts towards the secrets under statistics.
I feel bad now. I didn't think about completionism when I made this mod; also, I really did not plan on speedruns, so I don't recommend that.
Fuck. I just realised I
When I was working on both mods, I did them both after long days at work, which means I was pretty tired. I know that's not an excuse, but that's what happened.
I'll try to upload another update, but not for awhile as I am extremely busy nowadays.
So, congratulations on finding ALL of the secrets!
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The fireflies are only used when searching for chests on the main beach, Grimwern, and Nomad's Demise - South.
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Additionally, there is a switch in the Aelenialen House of Worship that activates a secret below in Maevren's Lair.
There aren't any actual secrets in the other levels you mentioned.
There aren't any actual secrets in the other levels you mentioned.
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Regarding chests, there is a chest in Grimwern Excavation Site that is only accessible via the south-east of Grimwern Woodlands. The trapdoor must remain open, in which you fall down it and find a chest. Once it's closed you miss out on the treasure.
I know that's not what you want to hear, but I did that to encourage multiple playthroughs.
I know that's not what you want to hear, but I did that to encourage multiple playthroughs.
SpoilerShow
The above chest is the one you are missing, because there aren't any chests in the Southern Zhaoze.
Fuck. I just realised I
SpoilerShow
moved the chest in Nomad's Demise - South to another location and didn't connect the secret to it.
Sorry, man.
Sorry, man.
I'll try to upload another update, but not for awhile as I am extremely busy nowadays.
So, congratulations on finding ALL of the secrets!
Mods - Isle of the Deranged & The Allure of Nightfall
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
http://grimrock.net/forum/viewtopic.php?f=23&t=9513
viewtopic.php?f=23&t=14762
Re: Isle of the Deranged - Revision 1.0
Hello Slayer82,
if you are thinking about making another version, here are some potential bugs / oddities I encountered while playing:
1. The round keyholes which require lockpicks to open sometimes eat up the whole stack (instead of just one). Does not generate an error code or a crash though. Suggestion: If you cannot find why this happens, you could just change the lockpicks to "non-stackable". They would take up more inventory space afterwards, but could not be lost in this way.
2. Killing the Skeleton Legionary in the underground maze in Eastern Zhaoze, x=2, y=11 can cause the game to crash. I suspect this happens when he drops an item that is not properly defined (that would explain why it does not always happen). Game overwrote the error code, so I cannot give you one.
3. Using the "Encyclopedia of Power" always results in a crash. I supect there is a typo or an syntax error in the script which updates the attributes. I have the error code for this:
mod_assets/runebooks/runebooks.lua:65: invalid stat
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'modifyBaseStat'
mod_assets/runebooks/runebooks.lua:65: in function <mod_assets/runebooks/runebooks.lua:60>
[string "Component.lua"]: in function 'callHook'
[string "UsableItem.lua"]: in function 'onUseItem'
[string "Item.lua"]: in function 'useItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "CharSheet.lua"]: in function 'updateEquipmentSlot'
[string "CharSheet.lua"]: in function 'equipmentTab'
[string "CharSheet.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Thanks for all your help. I actually do have the secret for Maevren's Lair: You get the secret when you push the switch in the Aelenialen House of Worship (this is why it does not appears under "Maevren's Lair" in my list).
4. The Guardians of the Flame in the Olde Scorched Desert will sometimes wander into the building and bump their heads (their graphics are to big). Suggestion: Let the blue force field block the entrance of the building instead of the staircase. This would also make the fight a little bit more challenging.
5. The Crystal of Life in Olde Scorched Desert never recharges once used. However, the one in Greater Grimwern Woodlands (with the inscription "Drained Healing Crystal" next to it) does. Perhaps those two are mixed up?
Regarding the chest, I suppose you mean the chest that has the Shield of the Elements in it. I actually got that one, but that chest was not buried and thus not a treasure, nor did I get a secret for it.
I am playing Revision 1.0 from Grimrock Nexus, 20 Nov 2019, 7:31AM; is that perhaps not the newest one? I am going to make some screenshots of my maps.
Yeah, I am an obsessive completionist if I find a mod I actually like.
if you are thinking about making another version, here are some potential bugs / oddities I encountered while playing:
1. The round keyholes which require lockpicks to open sometimes eat up the whole stack (instead of just one). Does not generate an error code or a crash though. Suggestion: If you cannot find why this happens, you could just change the lockpicks to "non-stackable". They would take up more inventory space afterwards, but could not be lost in this way.
2. Killing the Skeleton Legionary in the underground maze in Eastern Zhaoze, x=2, y=11 can cause the game to crash. I suspect this happens when he drops an item that is not properly defined (that would explain why it does not always happen). Game overwrote the error code, so I cannot give you one.
3. Using the "Encyclopedia of Power" always results in a crash. I supect there is a typo or an syntax error in the script which updates the attributes. I have the error code for this:
mod_assets/runebooks/runebooks.lua:65: invalid stat
stack traceback:
[C]: in function 'error'
[string "ScriptInterface.lua"]: in function 'modifyBaseStat'
mod_assets/runebooks/runebooks.lua:65: in function <mod_assets/runebooks/runebooks.lua:60>
[string "Component.lua"]: in function 'callHook'
[string "UsableItem.lua"]: in function 'onUseItem'
[string "Item.lua"]: in function 'useItem'
[string "CharSheet.lua"]: in function 'slotClicked'
[string "CharSheet.lua"]: in function 'updateEquipmentSlot'
[string "CharSheet.lua"]: in function 'equipmentTab'
[string "CharSheet.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Thanks for all your help. I actually do have the secret for Maevren's Lair: You get the secret when you push the switch in the Aelenialen House of Worship (this is why it does not appears under "Maevren's Lair" in my list).
4. The Guardians of the Flame in the Olde Scorched Desert will sometimes wander into the building and bump their heads (their graphics are to big). Suggestion: Let the blue force field block the entrance of the building instead of the staircase. This would also make the fight a little bit more challenging.
5. The Crystal of Life in Olde Scorched Desert never recharges once used. However, the one in Greater Grimwern Woodlands (with the inscription "Drained Healing Crystal" next to it) does. Perhaps those two are mixed up?
Regarding the chest, I suppose you mean the chest that has the Shield of the Elements in it. I actually got that one, but that chest was not buried and thus not a treasure, nor did I get a secret for it.
I am playing Revision 1.0 from Grimrock Nexus, 20 Nov 2019, 7:31AM; is that perhaps not the newest one? I am going to make some screenshots of my maps.
Yeah, I am an obsessive completionist if I find a mod I actually like.
Re: Isle of the Deranged - Revision 1.0
Hello everyone,
for anyone else who is also compulsively hunting secrets and treasures, here are my current maps, with secrets marked using a golden "!", buried treasure chests with a red "X".
Currently counting 35/36 secrets and 10/11 treasures.
The Welcoming (2 secrets)
Cursed Dungeon (9 secrets)
Isle of the Deranged / Main Beach (1 secrets, 8 treasures)
Grimwern Woodlands (3 secrets, 1 treasure)
Grimwern Excavation Site (1 secret)
Greater Grimwern Woodlands (1 secret)
Eastern Zhaoze (2 secrets)
Southern Zhaoze (no secrets)
Caldar's Gauntlet (2 secrets)
Eternal Catacombs (2 secrets)
Olde Scorched Valley (1 secret)
Nomad's Demise - North (2 secrets)
Nomad's Demise - South (1 secret, 1 treasure)
Nomad's Demise - Cavern (no secrets)
Ktalak's Domain (1 secret)
Ktalak's Domain Sub-Level (no secrets)
Elemental Plains (no secrets)
Elemental Void (no secrets)
Realm of Consciousness (1 secret)
Aelenialen House of Worship (5 secrets)
Maevren's Lair (no secrets)
The Path That Few Traverse (no secrets)
The Final Test (1 secret)
for anyone else who is also compulsively hunting secrets and treasures, here are my current maps, with secrets marked using a golden "!", buried treasure chests with a red "X".
Currently counting 35/36 secrets and 10/11 treasures.
The Welcoming (2 secrets)
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Note: Only 1 secret is marked here (forgot to mark the other one when I found it), but there are definitely 2 to be found in this area.
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