Ohoh .. encountered a crash bug during the boss fight!
After Phase 2 there is a dialog when Xszark wants you to follow into his sanctuary. Now while the dialog is on screen you can kill him with spells! His health bar first gets empty and then vanishes completely. Once the dialog is confirmed, he still flees but the game does crash then.
Here's the log:
=== Software Failure ===
#script_entity_61.script:6: attempt to index global 'boss_fight_bardwell' (a nil value)
stack traceback:
#script_entity_61.script:6: in function <#script_entity_61.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
EDIT: Toorum made it!
https://steamuserimages-a.akamaihd.net/ ... 2DFD8F3AD/
Time: 58:45
Secrets: 55 / 62
Epics: 22 / 19 (huh?)
Treasures: 7 / 7
Skulls: 9
Levels: 23 / 24
Arena Rounds: 20
There are still a few things missing, including an entire level (?!) and that was with runinng Oracle (makes finding stuff almost too easy).
I'm also pretty sure i f-ed a few things up along the road i.e. TheCube's room, NPC's, town basement level / cellars ...
Definatly needs a replay!