Using gates to your advantage.
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- Posts: 6
- Joined: Sat Apr 14, 2012 12:11 am
Using gates to your advantage.
I have found this works rather well when you become overwhelmed with enemies. Find a small room with a closable gate. Lure the hoard back to the room. Stop once you get in , shut the gate , sleep/heal up , then open it just enough to launch attack from all 4 characters and shut it again. Repeat over and over. Works great if you are being chased by a hoard of spiders.
Re: Using gates to your advantage.
It's an ancient tactic (certainly present in the games they based LoG on); nothing wrong with it... I've used it plenty today.
But something I did notice (that I don't know if it's deliberate), is that in Grimrock's case the inventory UI obscures most door chains ~making it impossible to open or close the door while any character is into their inventory.
But something I did notice (that I don't know if it's deliberate), is that in Grimrock's case the inventory UI obscures most door chains ~making it impossible to open or close the door while any character is into their inventory.
Re: Using gates to your advantage.
You would have to turn 90 degrees to your Right to get the mechanism at the left side of your screen, when you keep the inventory opened
Yeah, the left rear row guy will get hit if you're not fast enough, or if you time your movement badly, but hey, it works. But, maybe, later on ...
Also, too bad we can't use the doors to kill the mobs like in Dungeon Master and ( I think, can't remember clearly ) Eye of the Beholder... But then, it was a bit easy to dispatch a monster using this tech !
Yeah, the left rear row guy will get hit if you're not fast enough, or if you time your movement badly, but hey, it works. But, maybe, later on ...
SpoilerShow
It won't work as well!
Also, too bad we can't use the doors to kill the mobs like in Dungeon Master and ( I think, can't remember clearly ) Eye of the Beholder... But then, it was a bit easy to dispatch a monster using this tech !
Re: Using gates to your advantage.
Shrugn wrote:You would have to turn 90 degrees to your Right to get the mechanism at the left side of your screen, when you keep the inventory opened
You can do tellefrags well enough.Also, too bad we can't use the doors to kill the mobs like in Dungeon Master and ( I think, can't remember clearly ) Eye of the Beholder... But then, it was a bit easy to dispatch a monster using this tech !
I gibbed all the undead in the portal room, where you place the four scrolls. Get them to follow you, step in, wait for a beat, then step back while they are in front of the portal ~they instantly explode (even four at a time).
Re: Using gates to your advantage.
Its a good tactic..But try not to use it to much as it is very time consuming, with all the resting. Therefore it consumes food at a higher rate. You will find yourself starving to death later on, after you run out of food.
Re: Using gates to your advantage.
Ya, that's one thing I really miss from DM is the crushing gates.
Re: Using gates to your advantage.
Pretty much the only way I was surviving level 9 due to half of my DPS being worthless .
SpoilerShow
because those damn things resist ice spells
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- Posts: 82
- Joined: Wed Apr 04, 2012 11:19 pm
Re: Using gates to your advantage.
So hit with weapons, don't fight in corridors, don't get cornered and keep sidestepping.
I'm almost finished level 9 and have never had to abuse the gates.
I'm almost finished level 9 and have never had to abuse the gates.
Re: Using gates to your advantage.
How is it abuse? What do you consider to be wrong with closing the gate on a slime or a crowern, snail ~or anything in the maze? Why wouldn't a group make use of a door for defense?HeavyMetalMonk wrote:So hit with weapons, don't fight in corridors, don't get cornered and keep sidestepping.
I'm almost finished level 9 and have never had to abuse the gates.
** Granted... It'd be nice if certain monsters (those with hands) had the option to pull on the chain too.
Re: Using gates to your advantage.
Keep playing. At some point, you'll wish you kept your mouth shut .Isaac wrote:** Granted... It'd be nice if certain monsters (those with hands) had the option to pull on the chain too.
As far as the UI obstructing goes: That's why I use the number keys to open/close inventory screens. Not only does it work a lot faster than using the mouse, it also negates some horrible lag that occurs when swapping character inventories during battle and almost got me killed once or twice.
YOU NOW PROSSESS DRACULA'S RIB!