Unfortunately, i had to stop because of a crash:
The crash occurs just before destroying the pilliar
Code: Select all
mod_assets/scripts/objects.lua:1951: attempt to index global 'dark_stone_saeule_high_deco' (a nil value)
stack traceback:
mod_assets/scripts/objects.lua:1951: in function 'onDie'
[string "Blockage.lua"]: in function 'damage'
[string "Combat.lua"]: in function 'damageTile'
[string "ProjectileSpell.lua"]: in function 'onProjectileHit'
[string "Projectile.lua"]: in function 'update'
[string "ProjectileSpell.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
The rate regeneration in level 6 (the caves) is insane, kills a bit the fun (to me). A note somewhere telling to rush straight to the boss would have been most welcome This parts is almost unplayable seriously, I was about to give up (playing on normal).. it's a shame because your mod is good otherwise, lots of original ideas, and a good atmosphere too.
Thanks for fixing the bug if you can, i'd like to be able to build more bridges (really fun )