For what you are trying to do you need to define your own tile to paint with.
under your mod_assets folder find scripts and then tiles.lua
paste the following in and refresh the mod, then you will see a new tile called "costume_beach_ground_water"
Code: Select all
defineTile{
name = "costum_beach_ground_water",
editorIcon = 200,
color = {70,100,120,255},
builder = "dungeon",
-- floor geometry is generated by heightmap
heightmapMaterial = "beach_ground_01",
wall = {
"mine_elevation_edge", 1,
--"forest_elevation_edge", 1, -- or use this one if you want the vegetation on the wall.
},
underwater = true,
automapTile = "water",
}
kind regards.
Skuggasveinn.