If the player can see this, it gives the impression that the mod is unfinished.
Andak Rainor suggested using the "teleportation_effect" object, which uses the "teleportation" particle system:
viewtopic.php?f=22&t=18255&p=117091#p117094
It doesn't look bad, but the particle system always has the same shape, and it's often too big for the monster.
So I simply added this to all emitters of the "teleportation" particle system:
emitterShape = "MeshShape",
Code: Select all
defineParticleSystem{
name = "teleportation_new",
emitters = {
-- fog
{
emitterShape = "MeshShape",
spawnBurst = true,
emissionRate = 0,
emissionTime = 0,
maxParticles = 10,
boxMin = {-1.0, 0.5,-1.0},
boxMax = { 1.0, 2.5, 1.0},
sprayAngle = {0,360},
velocity = {0.1,1},
objectSpace = true,
texture = "assets/textures/particles/fog.tga",
lifetime = {0.5,0.5},
color0 = {0.190294, 0.365000, 0.450490},
opacity = 0.3,
fadeIn = 0.2,
fadeOut = 0.2,
size = {2, 2},
gravity = {0,0,0},
airResistance = 0.1,
rotationSpeed = 0.3,
blendMode = "Additive",
},
-- stars
{
emitterShape = "MeshShape",
emissionRate = 1000,
emissionTime = 0.2,
maxParticles = 1000,
boxMin = {-1.5,-0.5,-1.5},
boxMax = { 1.5, 2.5, 1.5},
sprayAngle = {0,30},
velocity = {0.5,1.5},
objectSpace = true,
texture = "assets/textures/particles/teleporter.tga",
lifetime = {0.4,0.6},
color0 = {1.8,1.8,1.8},
opacity = 1,
fadeIn = 0.01,
fadeOut = 0.4,
size = {0.1, 0.3},
gravity = {0,-1,0},
airResistance = 0.1,
rotationSpeed = 2,
blendMode = "Additive",
},
-- small stars
{
emitterShape = "MeshShape",
emissionRate = 1000,
emissionTime = 0.2,
maxParticles = 1000,
boxMin = {-1.5,-0.5,-1.5},
boxMax = { 1.5, 2.5, 1.5},
sprayAngle = {0,30},
velocity = {0.5,1.0},
objectSpace = true,
texture = "assets/textures/particles/teleporter.tga",
lifetime = {0.4,0.6},
color0 = {1.6,1.8,1.8},
opacity = 1,
fadeIn = 0.01,
fadeOut = 0.4,
size = {0.05, 0.1},
gravity = {0,-0.5,0},
airResistance = 0.1,
rotationSpeed = 2,
blendMode = "Additive",
}
}
}
- herder
But on others, the particle system is too high:
- forest_ogre
- fjeld_warg
- sand_warg (not as pronounced as the sand_warg)
Has anyone experiemented with this and come up with a particle system that better follows the monster shape?