Hi. What tiles are you using ? , and can you post the definition of the tiles ?HonorableSquidman wrote: ↑Thu May 30, 2019 7:45 pm The issue is that for some reason, many of the tile walls (not object walls) are transparent on some or all sides.
Many tiles don't have walls defined by default, like the forest_ground for example, I'm guessing that you are using tiles that are relying on hightmap alone. (if you have not defined your own tiles and are just using the default ones then this is most likely the case.)
If you are going to build a multi elevation map than your tiles need to have walls defined.
This is an example of a tile that will not have walls.
Code: Select all
defineTile{
name = "forest_ground",
editorIcon = 200,
color = {70,150,70,255},
builder = "dungeon",
-- floor geometry is generated by heightmap
heightmapMaterial = "forest_ground_01",
diggable = true,
moveSound = "party_move_grass",
automapTile = "grassy_ground",
}
Code: Select all
defineTile{
name = "dungeon_floor",
editorIcon = 192,
color = {150,150,150,255},
builder = "dungeon",
floor = {
"dungeon_floor_dirt_01", 1,
},
ceiling = {
"dungeon_ceiling", 1,
},
wall = {
"dungeon_wall_01", 35,
"dungeon_wall_02", 35,
"dungeon_wall_drain", 2,
},
pillar = {
"dungeon_pillar", 1,
},
ceilingEdgeVariations = true,
ceilingShaft = "dungeon_ceiling_shaft",
}
Hope this helps, if not post again and we will get this sorted out.
kind regards.
Skuggasveinn.