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minmay wrote: ↑Sat Apr 13, 2019 5:39 am
You can add uniform RGB values to entire models with ModelComponent:setEmissiveColor() or the emissiveColor field in the component definition, but this is additive rather than multiplicative so it is nothing like changing the "opacity" of the emissive map.
But you can add negative emission color; and this can be animated via scripting.
minmay wrote: ↑Sat Apr 13, 2019 5:39 am
You can add uniform RGB values to entire models with ModelComponent:setEmissiveColor() or the emissiveColor field in the component definition, but this is additive rather than multiplicative so it is nothing like changing the "opacity" of the emissive map.
But you can add negative emission color; and this can be animated via scripting.
Thanks Isaac for your input on that, I might use that idea but I was hoping for more of just a noise on the emissive map. But since I can't do that, I'm not going to mess with the fluctuation idea The mushrooms I created still look good as they are
They look nice.
They could look great with pulsating luminescence.
They could be breakable, and could be food—or poisonous.
IIRC, in the ORRR2 mod, Xanathar put in psychedelic mushrooms that sent dancing chorus girls across the screen, with a moiré pattern background.
Last edited by Isaac on Sat Apr 13, 2019 7:25 am, edited 1 time in total.
Alpha channel is either on or off, I think; no middle degree of transparency.
Translucent blending mode can —sort of— come close to a similar effect, but not really.
*Edit: removed text about alpha values.... AFAIK they are single bit—or are treated that way. I don't recall ever having success with a partially transparent material where the alpha areas were not completely on, or completely off.
Last edited by Isaac on Sat Apr 13, 2019 7:39 am, edited 1 time in total.
For the mushroom effect, I am not sure that it can be straightforwardly done, but there might be some way to come close to it.
It might be possible to bake part of the effect into an animated material, and include a fluctuating light component.
I have not tried anything like that —yet.