kelly1111 wrote: ↑Tue Feb 12, 2019 8:07 pm
lostsol: thanks for the script. It tested it. In my dungeon, no result. still void where the floor should be...
In a new dungeon 32 x 32 ... it works.
Perhaps you are right. It will not work on maps with a different grid size. I cant seem to find another explanation.
This issue is entering a realm that is beyond my pay grade, but I am still willing to help as best I can. Please keep in mind that the idea of the larger level sizes being the culprit here is only my best guess, and the problem could very well be something entirely different.
So, I did some forum searching on the topic of heightmap and came upon a fountain of knowledge that is minmay's "Modding infodump". Specifically this post:
viewtopic.php?f=22&t=13948&p=105580&hil ... ap#p105580
Please read through the post so you have a better feel for what I am getting at. I have done no testing of my own, but here are my initial thoughts:
- Your heightmap layer is not the correct size (the size of the tile layer).
- You may need to add an offset to the forest_heightmap definition.