Just a thought. Could the cube be altered to behave like the rat swarm. I still want to make a gellatinous cube. That moves over the party and damages them / traps them. Will use a translucent <---- this the right word? Texture for the see through effect
Any ideas ...suggestions are welcome.
Ooo and does someone have the animations converted to log2 and willing to share?
Otherwise ill attempt to convert the myself ...with the libk minmay pointed out
Would it be hard to make a cube model and moving animations myself ...? Still havent tried animations / riggs ... etc
Someone willing to make them ?
Also saw that soneone modding a warhammer mod on log1 had 4 new custom monsters made by himself... pretty neat. Wish I could do that
Metal Cube Boss from LOG1 Import
- Halluinoid
- Posts: 165
- Joined: Tue Apr 02, 2013 7:08 pm
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Re: Metal Cube Boss from LOG1 Import
what a thread
everybody passionate for the Cube in LOG2 but after years , its still pie in the sky
Kelly, great to hear your thoughts girl!! good luck
everybody passionate for the Cube in LOG2 but after years , its still pie in the sky
Kelly, great to hear your thoughts girl!! good luck
Beleagured Castle LOGII complete
Re: Metal Cube Boss from LOG1 Import


The cube must be !
I will ressurect my version of it. (Someday)

Re: Metal Cube Boss from LOG1 Import
Yep, I would definitely update my Mod to have the Cube come to life. Right now the Cube sits in the Mechanical Age in my Grimrock Mod (Mystrock) as a stationary artifact. aaww
Re: Metal Cube Boss from LOG1 Import
has anyone managed to import the cube yet?
Grey Island mod(WIP): http://www.grimrock.net/forum/viewtopic ... 99#p123699
- Eleven Warrior
- Posts: 752
- Joined: Thu Apr 18, 2013 2:32 pm
- Location: Australia
Re: Metal Cube Boss from LOG1 Import
bump up sorry.