even the bossfight music can get annoying if the boss fight is very longTHOM wrote: ↑Tue Jul 24, 2018 11:18 pm I would recommend to use not a whole song as an atmo track. When a player has to stay for a longer time in the area with that song, say because of a hard combat or a tricky puzzle, they will hear that song again and again - and will sooner or later hate it...
There is a reason why AH used not music but soundscapes as atmotracks in their levels.
Blood Moon
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: Blood Moon
Re: Blood Moon
I will use it as an easter egg
Re: Blood Moon
I was investigating why some people can't run the 4 GB ntcore patch.
the patch works perfectly fine on GoG release of LoG2. It's like 5 seconds work.
If you have the steam version: here is the solution:
It seems Steam has been playing a trick on me here. Although I directly(!) started the patched EXE my Steam Client must have somehow switched over/back to the regular EXE and run it instead. In a second attempt i moved the original away, renamed the patched EXE to grimrock2.exe to prevent Steam pulling another one on me and up until now it seems good. I've seen 1.8GB in use yet but no more error message.
the patch works perfectly fine on GoG release of LoG2. It's like 5 seconds work.
If you have the steam version: here is the solution:
It seems Steam has been playing a trick on me here. Although I directly(!) started the patched EXE my Steam Client must have somehow switched over/back to the regular EXE and run it instead. In a second attempt i moved the original away, renamed the patched EXE to grimrock2.exe to prevent Steam pulling another one on me and up until now it seems good. I've seen 1.8GB in use yet but no more error message.
Re: Blood Moon
https://youtu.be/UiZX-qMeHGo
edit: the music wasn't supposed to be there. I didn't know it would record it as well
Enjoy!
edit: the music wasn't supposed to be there. I didn't know it would record it as well
Enjoy!
- sapientCrow
- Posts: 608
- Joined: Sun Apr 22, 2012 10:57 am
Re: Blood Moon
wow so many very cool new assets being used here. I am looking forward to seeing this!!
Re: Blood Moon
Not new,
Basically I just threw all custom assets from other people together and just trying to be creative mixing them up. Making something that looks slightly different than basic mods.
Basically I just threw all custom assets from other people together and just trying to be creative mixing them up. Making something that looks slightly different than basic mods.
Re: Blood Moon
Oh - jellybean mushrooms?
Re: Blood Moon
really like what you did with the curtains and windows... the dark/light