Ask a simple question, get a simple answer
Re: Ask a simple question, get a simple answer
https://ibb.co/gYuSNU
https://ibb.co/njohp9
I made a script where the bookshelf lowers itself down at the same speed the secret wall opens up
Holy crap !
I just made an elevator
https://www.youtube.com/watch?v=qNbcUNw ... e=youtu.be
https://ibb.co/njohp9
I made a script where the bookshelf lowers itself down at the same speed the secret wall opens up
Holy crap !
I just made an elevator
https://www.youtube.com/watch?v=qNbcUNw ... e=youtu.be
Re: Ask a simple question, get a simple answer
Awesome work! ...share share??Pompidom wrote: ↑Sat Sep 22, 2018 3:53 pm https://ibb.co/gYuSNU
https://ibb.co/njohp9
I made a script where the bookshelf lowers itself down at the same speed the secret wall opens up
Holy crap !
I just made an elevator
https://www.youtube.com/watch?v=qNbcUNw ... e=youtu.be
Not sure how you scripted it, Id be interested to see if you used a different method from:
https://www.nexusmods.com/legendofgrimrock2/mods/10/
which is found in this thread:
www.grimrock.net/forum/viewtopic.php?f= ... ors#p81313
Akroma
Labyrinth of Lies (viewtopic.php?f=14&t=4400)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Legacy of Lies (viewtopic.php?f=22&t=12983&hilit=+legacy)
Re: Ask a simple question, get a simple answer
Basically, I simply butchered your cubeanimator script
And this is what I came up with in 5 minutes time. I can make it go up and down.
And quite frankly I already have multiple ideas how to make a real elevator with multiple floor buttons that effectively bring you to the exact floor you clicked on.
I'm gonna slave at it this weekend, as it will take me some time. And then release it.
I even have an idea how to make multiple floors on the same squares as well so that you actually have a use for it in the log2 engine.
Re: Ask a simple question, get a simple answer
Oh wow
I didn't realize elevators were already a thing....
I thought I struck gold...
Oh well, at least I can make something out of it
I didn't realize elevators were already a thing....
I thought I struck gold...
Oh well, at least I can make something out of it
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: Ask a simple question, get a simple answer
The bookshelf idea is neat, but it does previously exist* in the ORRR2 (for LoG1), along with climb-able ladders—which didn't.
*Though not implemented the same way.
*Though not implemented the same way.
SpoilerShow
Re: Ask a simple question, get a simple answer
https://ibb.co/fSi3Z9
https://ibb.co/eY5T1p
So I have these DM_curtains, They're "clickable" You click them once and you tear them up.
Now I want the game to activate light from the window as soon you "open" them to let the sunlight in.
So basically something like this:
Is this possible with the assets I have now?
https://ibb.co/eY5T1p
So I have these DM_curtains, They're "clickable" You click them once and you tear them up.
Now I want the game to activate light from the window as soon you "open" them to let the sunlight in.
So basically something like this:
Code: Select all
function opencurtain()
if curtain_1 is torn
then sx_town_window_indoor_snapon_lightrays_73.light:enable()
Re: Ask a simple question, get a simple answer
Actually, never mind
I have found a workaround solution, by simply using an invisible no sound button that overlays it all and then simply disable model from the closed curtain and then enable the model of a torn curtain while enabling the light.
I have found a workaround solution, by simply using an invisible no sound button that overlays it all and then simply disable model from the closed curtain and then enable the model of a torn curtain while enabling the light.
Re: Ask a simple question, get a simple answer
So I decided to export my mod.
Ran around and saved + reloaded to check for minimal savestate stuff issues.
I have plenty
Especially with set:WorldPosition objects. How do I fix this?
This:
https://ibb.co/nvZXcU
Looks now like this after reloading:
https://ibb.co/dxSUP9
Ran around and saved + reloaded to check for minimal savestate stuff issues.
I have plenty
Especially with set:WorldPosition objects. How do I fix this?
This:
https://ibb.co/nvZXcU
Looks now like this after reloading:
https://ibb.co/dxSUP9