![Wink ;)](./images/smilies/icon_e_wink.gif)
It's not particularly long, but it is a densely packed nine levels brimming with puzzles, unique, monsters, environments and features.
https://steamcommunity.com/sharedfiles/ ... =241880858
https://www.nexusmods.com/grimrock/mods/368
Code: Select all
defineMaterial{
name = "copper1",
diffuseMap = "mod_assets/madonite/copper1.tga",
specularMap = "assets/textures/common/black.tga",
-- specularMap = "mod_assets/madonite/copper1.tga",
normalMap = "mod_assets/madonite/copper1_normal.tga",
doubleSided = false,
lighting = true,
alphaTest = false,
blendMode = "Opaque",
textureAddressMode = "Wrap",
glossiness = 20,
depthBias = 0,
ambientOcclusion = false,
-- custom shader
shader = "crystal",
shadeTex = "mod_assets/madonite/chrome.tga",
-- shadeTex = "assets/textures/env/healing_crystal_shadetex.tga",
shadeTexAngle = 0,
crystalIntensity = 3,
onUpdate = function(self, time)
self:setParam("shadeTexAngle", time*0.000008)
end,
}