Ask a simple question, get a simple answer

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
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Isaac
Posts: 3185
Joined: Fri Mar 02, 2012 10:02 pm

Re: Ask a simple question, get a simple answer

Post by Isaac »

Well... One Room Round Robin 2 —for Grimrock 1. ;)

It's not particularly long, but it is a densely packed nine levels brimming with puzzles, unique, monsters, environments and features.

https://steamcommunity.com/sharedfiles/ ... =241880858

https://www.nexusmods.com/grimrock/mods/368
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THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Ask a simple question, get a simple answer

Post by THOM »

And what's about LoG2 mods?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: Ask a simple question, get a simple answer

Post by Zo Kath Ra »

THOM wrote: Thu Sep 13, 2018 10:44 pm And what's about LoG2 mods?
https://www.nexusmods.com/legendofgrimrock2/mods/84/ <3
tantalan
Posts: 112
Joined: Mon Mar 12, 2012 5:49 pm

Re: Ask a simple question, get a simple answer

Post by tantalan »

Thanks Isaac I'll try. :-)
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: Ask a simple question, get a simple answer

Post by bongobeat »

Hi there,
is that possible to render a "metallic" texture?

I've tryed something with the crystal shader, it gives a nice reflect but it shines in the dark. That's odd when you put that in an area without light.
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Code: Select all

defineMaterial{
	name = "copper1",
	diffuseMap = "mod_assets/madonite/copper1.tga",
	specularMap = "assets/textures/common/black.tga",
--	specularMap = "mod_assets/madonite/copper1.tga",
	normalMap = "mod_assets/madonite/copper1_normal.tga",
	doubleSided = false,
	lighting = true,
	alphaTest = false,
	blendMode = "Opaque",
	textureAddressMode = "Wrap",
	glossiness = 20,
	depthBias = 0,

	ambientOcclusion = false,
	
	-- custom shader
	shader = "crystal",
	shadeTex = "mod_assets/madonite/chrome.tga",
--	shadeTex = "assets/textures/env/healing_crystal_shadetex.tga",
	shadeTexAngle = 0,
	crystalIntensity = 3,
	onUpdate = function(self, time)
		self:setParam("shadeTexAngle", time*0.000008)
	end,
}
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
kelly1111
Posts: 349
Joined: Sun Jan 20, 2013 6:28 pm

Re: Ask a simple question, get a simple answer

Post by kelly1111 »

Question: spotlight

spotAngle = 90, <--- tried everything, but cant get the damn thing to point downwards from the ceiling

offset = vec(-0.4, 4.5, 0.4), <--- this is the offset position
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Skuggasveinn
Posts: 562
Joined: Wed Sep 26, 2012 5:28 pm

Re: Ask a simple question, get a simple answer

Post by Skuggasveinn »

If I remember correctly spotangle is the is not the rotation but how wide the beam is
rotation = vec(-90, 0, 0), points it downwards
Link to all my LoG 2 assets on Nexus.
Link to all my LoG 1 assets on Nexus.
Pompidom
Posts: 497
Joined: Sun May 06, 2018 9:42 pm

Re: Ask a simple question, get a simple answer

Post by Pompidom »

https://ibb.co/gTSDCU
https://ibb.co/gcUgWe


I have begun adding details to my shops. However I'm struggling with Ardtru's MAM armor and weapon racks. I can't figure out how to use it. I'm looking for someone who can help me make 1 example rack with 1 armor set. :cry:
Last edited by Pompidom on Sat Sep 22, 2018 10:23 am, edited 1 time in total.
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THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Ask a simple question, get a simple answer

Post by THOM »

Why don't you write a PM to AdrTru? Usually he is very kind and helpful.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Pompidom
Posts: 497
Joined: Sun May 06, 2018 9:42 pm

Re: Ask a simple question, get a simple answer

Post by Pompidom »

I sent him a message in June, but he hasn't opened his PM inbox yet.
It's still pending in my outbox.
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