Bugs I've found so far
Re: Bugs I've found so far
When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all.
I'm using a Insect mage and this happens all the time but it's random.
I'm using a Insect mage and this happens all the time but it's random.
Spread the WORD Not the GAME
Re: Bugs I've found so far
Actually what's happening is that it just shows the damage you received in combat while the spell panel was open. So you're not really getting damaged when you close the panel, it's just a delayed notification of the damage.Abominog wrote:When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all. I'm using a Insect mage and this happens all the time but it's random.
Re: Bugs I've found so far
Didn't think this minor bug warranted a new thread, so decided to post it here.
Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch, here's a screencap for better reference:
So for some reason the text input screen is visible on both pages at the same time, regardless of which note I'm editing.
Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch, here's a screencap for better reference:
SpoilerShow
Re: Bugs I've found so far
Whoops, forgot to add the "while moving backwards" part to my bug. Now it should make more sense.
Re: Bugs I've found so far
Thanks for the bug report! We'll fix this in the next patch.Tirppa wrote:Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch
- Stalkingwolf
- Posts: 88
- Joined: Sun Mar 04, 2012 11:35 pm
- Location: Germany
Re: Bugs I've found so far
spells miss the enemy, when the enemy ist moveing forward to you.
He who fights with monsters might take care lest he thereby become a monster
Re: Bugs I've found so far
* You can't use the letter 'å' on map notes for some reason, ö and ä works however.
* And one I wrote on the steam forums, would be nice (if possible) to bind the mouse to the game window, as it is now, it moves outside the game window if you have multiple monitors. But I guess it might be hard due to the free-movement style of the cursor, and if so, it's all cool anyway
* And one I wrote on the steam forums, would be nice (if possible) to bind the mouse to the game window, as it is now, it moves outside the game window if you have multiple monitors. But I guess it might be hard due to the free-movement style of the cursor, and if so, it's all cool anyway
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- Posts: 2
- Joined: Fri Apr 13, 2012 9:01 pm
Re: Bugs I've found so far
Attempting to start the game with DPI set to 150% resulted in a crash on start for me. Disabling display scaling in compatibility fixed it. Oddly, the game starts fine afterwards even if display scaling isn't disabled; perhaps it messes with the auto-detection on first run?
Re: Bugs I've found so far
Found a bug where I can hit monsters behind obstacles (pile of rocks and stones) with the spell Ice Shards.
See first post for screenshots and detailed explanation.
L8er,
PSY
See first post for screenshots and detailed explanation.
L8er,
PSY
Last edited by PSY on Sat Apr 14, 2012 6:37 pm, edited 1 time in total.
https://psy-labs.com
Coders don't die, they just gosub without return
Coders don't die, they just gosub without return
Re: Bugs I've found so far
I found two bugs during my first playthrough:
1. If you freeze an enemy who is currently standing in front of you while he is attacking you, then block the path (using a door) and don’t move away, the enemy’s hit will continue as soon as they thaw and hurt you through the door.
2.
Also I think it should be possible to delete notes on the automap.
EDIT: Oops. Apparently, it is already possible to do that.
1. If you freeze an enemy who is currently standing in front of you while he is attacking you, then block the path (using a door) and don’t move away, the enemy’s hit will continue as soon as they thaw and hurt you through the door.
2.
SpoilerShow
I saved during the final fight right after the hit which made the cube generate sparks and then turn red and vulnerable, while it was still sparking. Then I died, and when I reloaded, the cube was seemingly gone with an invisible obstacle in its place.
EDIT: Oops. Apparently, it is already possible to do that.