Exiles' Quest - mod RELEASED!
Exiles' Quest - mod RELEASED!
UPDATE:
Mod is live on Steam. Here's the link:
https://steamcommunity.com/sharedfiles/ ... 1652727185
Nexus mod page for GOG players:
https://www.nexusmods.com/legendofgrimrock2/mods/117/
Enjoy!
=====
So, I finally sat down to make a full-blown mod, both for my kid to play one day, and for you guys.
I'm going for roughly a little less than half the size of the original game, with 8 power gems and 2 elemental spheres needed to finish. I'm making fairly decent progress, given I started making it three days ago. I already have 1500 editor entities plopped in, one full-size map is complete with puzzles and enemies and secrets and is just waiting for an add-items pass and XP tweaking, but that comes later.
The thing is, I could really use YOUR dungeon ideas - specific rooms, traps, twists and gimmicks, anything to liven up the crawl. I have some ideas but I feel I will run out by the time I fill out that many levels. If you can also script and help out, that would be equally great!
Here's a few screenshots of the actual mod: https://imgur.com/a/zG7JAoE
Here's the layout plan for the complete thing: https://i.imgur.com/cOBN0CM.png
I'm keeping it simple - no custom assets and no fancy crazy gimmicks, just trying to detail the game up to the standard of the original levels. Sadly, a lot of the mods I try, even the most popular ones, are full of crazy geometry and asset jumbles, or crazy heightmaps, or crazy asset mismatching, or general craziness that I just don't find appealing. I'm just trying to provide more of what made the original game good in terms of visuals, and definitely dial it back on the puzzles, as I found a lot of GR2 original puzzles to be very arbitrary and often unfair.
Mod is live on Steam. Here's the link:
https://steamcommunity.com/sharedfiles/ ... 1652727185
Nexus mod page for GOG players:
https://www.nexusmods.com/legendofgrimrock2/mods/117/
Enjoy!
=====
So, I finally sat down to make a full-blown mod, both for my kid to play one day, and for you guys.
I'm going for roughly a little less than half the size of the original game, with 8 power gems and 2 elemental spheres needed to finish. I'm making fairly decent progress, given I started making it three days ago. I already have 1500 editor entities plopped in, one full-size map is complete with puzzles and enemies and secrets and is just waiting for an add-items pass and XP tweaking, but that comes later.
The thing is, I could really use YOUR dungeon ideas - specific rooms, traps, twists and gimmicks, anything to liven up the crawl. I have some ideas but I feel I will run out by the time I fill out that many levels. If you can also script and help out, that would be equally great!
Here's a few screenshots of the actual mod: https://imgur.com/a/zG7JAoE
Here's the layout plan for the complete thing: https://i.imgur.com/cOBN0CM.png
I'm keeping it simple - no custom assets and no fancy crazy gimmicks, just trying to detail the game up to the standard of the original levels. Sadly, a lot of the mods I try, even the most popular ones, are full of crazy geometry and asset jumbles, or crazy heightmaps, or crazy asset mismatching, or general craziness that I just don't find appealing. I'm just trying to provide more of what made the original game good in terms of visuals, and definitely dial it back on the puzzles, as I found a lot of GR2 original puzzles to be very arbitrary and often unfair.
Last edited by Curunir on Mon Feb 11, 2019 9:03 pm, edited 3 times in total.
Re: Exiles' Quest - my first mod needs YOU!
Looking good. What kind of puzzles do you have at the moment, as to give me an idea of what to advise you to implement ?
Re: Exiles' Quest - my first mod needs YOU!
I have so far only implemented one "push pressure plates in specific order, according to hint", then "flip the three levers according to another hint".
I have ready code for a few alcove puzzles, for one where a pushable block teleports with the party to block your way, with a relatively simple yet funky way to go past it, as well as code for a few more generic puzzle types collected from those forums.
I'm open for ideas for traps and puzzles alike.
I have ready code for a few alcove puzzles, for one where a pushable block teleports with the party to block your way, with a relatively simple yet funky way to go past it, as well as code for a few more generic puzzle types collected from those forums.
I'm open for ideas for traps and puzzles alike.
Re: Exiles' Quest - my first mod needs YOU!
Hello Curunir,
In my experience, one good way to improve your scripting skills and find new ideas for puzzles and riddles, is to try to reproduce those in the original campain. At least, that's what I did in my mod.
Cheers
Khollik
In my experience, one good way to improve your scripting skills and find new ideas for puzzles and riddles, is to try to reproduce those in the original campain. At least, that's what I did in my mod.
Cheers
Khollik
Re: Exiles' Quest - my first mod needs YOU!
Plodding along, downsized the mod a little, down to 15 maps, 10 of them are more or less done, with just item placement and enemy tweaking left to do. Decoration and puzzles are in place.
Overworld maps are done, just 5 more dungeons / interiors left to go, maybe in another months or so.
New screens:
https://imgur.com/a/OY8PZcO
Overworld maps are done, just 5 more dungeons / interiors left to go, maybe in another months or so.
New screens:
https://imgur.com/a/OY8PZcO
Re: Exiles' Quest - my first mod needs YOU!
New batch of screenshots, almost done, just a dungeon and a half to go, then it's off to playtesting and item balancing.
https://imgur.com/a/fLCueis
https://imgur.com/a/fLCueis
- Mysterious
- Posts: 226
- Joined: Wed Nov 06, 2013 8:31 am
Re: Exiles' Quest - my first mod needs YOU!
Wow you insult other peoples mods. I don't thinks that nice so wont play yours wow.
Re: Exiles' Quest - my first mod needs YOU!
Wow, different people like different things! Shocking I know! I'm not really sure what I said that flicked your little switch but hey...
Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?
Get serious, kid.
Do you want me to cry, now that I know you won't play my mod? Will you play it if I say "pretty please, with sugar on top"?
Get serious, kid.
Re: Exiles' Quest - my first mod needs YOU!
Whoop whoop! Release week is coming!
Trailer: https://www.youtube.com/watch?v=fGot7WdCY4A
Should be out next weekend.
Trailer: https://www.youtube.com/watch?v=fGot7WdCY4A
Should be out next weekend.