[Mod] The Lost Power of Nadric
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- Posts: 44
- Joined: Sun Jan 21, 2018 11:59 am
Re: [Mod] The Lost Power of Nadric
RESOLVED !!!!!
I used the command: party:getPosition(3,.....)
I'm sorry for my previous message
cheers
I used the command: party:getPosition(3,.....)
I'm sorry for my previous message
cheers
Re: [Mod] The Lost Power of Nadric
Wow... This script is definitely driving me crazy, I am the one to be sorry for that because you're not the first one with that problem.
I'll upload ASAP a 1.22 version without that script, the time I figure out what's going on.
So sorry for that and hopefully you can pursue the mod.
Khollik
I'll upload ASAP a 1.22 version without that script, the time I figure out what's going on.
So sorry for that and hopefully you can pursue the mod.
Khollik
Re: [Mod] The Lost Power of Nadric
Khollik wrote: But you will encounter hard puzzles
Re: [Mod] The Lost Power of Nadric
SpoilerShow
Just past the maze I picked up the Essence of Earth and now I'm at the receptor.
When I have my wizard launch the Darkbolt Spell it completely crashes the mod.
Here is the message
[string "Champion.lua"] :0: attempt to index a nil value
stack traceback
[string "Champion.lua"]:in function 'addTrait'
[string "Champion.lua"}:in function 'castSpell'
[string "RunePanel.lua"]:in function 'updatepanel'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"] in function 'update'
[string "Grimrock.lua"] in function 'display'
[string "Grimrock.lua"} in main chunk
Is it possible to launch a spell like darkbolt from the console? Or something like a teleport? Any ideas?
When I have my wizard launch the Darkbolt Spell it completely crashes the mod.
Here is the message
[string "Champion.lua"] :0: attempt to index a nil value
stack traceback
[string "Champion.lua"]:in function 'addTrait'
[string "Champion.lua"}:in function 'castSpell'
[string "RunePanel.lua"]:in function 'updatepanel'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"] in function 'update'
[string "Grimrock.lua"] in function 'display'
[string "Grimrock.lua"} in main chunk
Is it possible to launch a spell like darkbolt from the console? Or something like a teleport? Any ideas?
Re: [Mod] The Lost Power of Nadric
Hi RacerX
I think the problem comes again from the imported party, see AndakRainor's post here:
viewtopic.php?f=22&t=18188&start=10
In your situation, try this in the console editor each time you want to cast the spell:
then
Don't forget to retype the first code line each time, otherwise it won't know you changed direction
Please tell me if it worked
Khollik
I think the problem comes again from the imported party, see AndakRainor's post here:
viewtopic.php?f=22&t=18188&start=10
In your situation, try this in the console editor each time you want to cast the spell:
Code: Select all
dX,dY = getForward(party.facing)
Code: Select all
spawn("dark_bolt",party.level,party.x+dX,party.y+dY,party.facing,party.elevation)
Please tell me if it worked
Khollik
Re: [Mod] The Lost Power of Nadric
Hi
When I got thru the syntax of the query, here is what happened
It flashed " secret found " on the screen with the sound, I think it worked
Next, down the corridor to Blackwood,
Excellent thanks for the Help!!!
When I got thru the syntax of the query, here is what happened
It flashed " secret found " on the screen with the sound, I think it worked
Next, down the corridor to Blackwood,
Excellent thanks for the Help!!!
Last edited by RacerX on Wed Jan 24, 2018 10:45 pm, edited 1 time in total.
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- Posts: 44
- Joined: Sun Jan 21, 2018 11:59 am
Re: [Mod] The Lost Power of Nadric
No problem Khollik
with a complicated mod like yours it is normal that there may be some mistakes
it is still a magnificent work
it's full of surprises and never boring
maybe it's a little difficult for me but it's certainly my fault
I still have the problem in Mystical Mountains
cheers
with a complicated mod like yours it is normal that there may be some mistakes
it is still a magnificent work
it's full of surprises and never boring
maybe it's a little difficult for me but it's certainly my fault
I still have the problem in Mystical Mountains
cheers
Re: [Mod] The Lost Power of Nadric
Hi
You to put a figurine on the alter to open the door. The haunted mines are a good place to explore.
You to put a figurine on the alter to open the door. The haunted mines are a good place to explore.
Re: [Mod] The Lost Power of Nadric
Hi again. It should open a secret door in the room (north side).RacerX wrote:Hi
When I got thru the syntax of the query, here is what happened
It flashed " secret found " on the screen with the sound, I think it worked but not sure what to do next...
Re: [Mod] The Lost Power of Nadric
Hi
SpoilerShow
I'm in Blackwood and the map is acting a little funny and not mapping all the squares. There are two receptors but they did not seem to work with the Darkbolt Spell even though the spell works from the console. I took care of the first Dark Acolyte on the top of the Tower. There a small alter., I put a necklace on the alter and I heard the sound of fire, explosion and then it turned daylight and now I can access the treasure chest and the crystal shard of healing. Also the Healing Crystal is now working. I see Dark Acolytes Appear and then Disappear once and while. Is it possible to get into the tower? Or just move on...