[Mod] Remake of Dungeon Master
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- Posts: 8
- Joined: Sun Feb 03, 2013 2:32 pm
Re: [Mod] Remake of Dungeon Master
Hi all,
the game crashed with an errorpage and a logfile if i try to start this mod.
Can you help me? Sry for my bad english. My schooldays are long ago...
Regards
Wolfswerwolf
=== System Info ===
Game Version: 2.1.9
Computer name: Wolfswerwolf
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 16
Logical CPUs: 0
Page Size: 4096
Total Mem: 16285 MB
Free Mem: 11567 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 980
State flags: 00000005
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: false
Resolution: 1920 x 1200
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false
=== Software Failure ===
corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
the game crashed with an errorpage and a logfile if i try to start this mod.
Can you help me? Sry for my bad english. My schooldays are long ago...
Regards
Wolfswerwolf
=== System Info ===
Game Version: 2.1.9
Computer name: Wolfswerwolf
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
OS Version: 6.2
OEM ID: 0
Physical CPUs: 16
Logical CPUs: 0
Page Size: 4096
Total Mem: 16285 MB
Free Mem: 11567 MB
=== GPUs ===
Device name: \\.\DISPLAY1
Device string: NVIDIA GeForce GTX 980
State flags: 00000005
Device name: \\.\DISPLAY2
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY3
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
Device name: \\.\DISPLAY4
Device string: NVIDIA GeForce GTX 980
State flags: 00000000
=== Settings ===
Render Engine: d3d9
Audio Engine: xaudio2
Steam: false
Resolution: 1920 x 1200
Display Mode: fullscreen (1)
Vertical Sync: enabled (2)
Texture Resolution: high (3)
Texture Filter: anisotropic (3)
Shadow Quality: high (3)
SSAO Quality: high (3)
Rendering Quality: high (2)
Difficulty: normal
Oldschool Mode: false
=== Software Failure ===
corrupted or incomplete data (Z_DATA_ERROR)
stack traceback:
[C]: in function 'error'
[string "Dungeon.lua"]: in function 'loadInitFile'
[string "GameMode.lua"]: in function 'loadDungeon'
[string "GameMode.lua"]: in function 'newGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Mod] Remake of Dungeon Master
You can't run this LoG1 mod with LoG2.Wolfswerwolf wrote:=== System Info ===
Game Version: 2.1.9
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- Posts: 8
- Joined: Sun Feb 03, 2013 2:32 pm
Re: [Mod] Remake of Dungeon Master
ok. Thank you for your fast answer. Now i try to search the v1 of LoG. Can i install it parallel with v2?
Re: [Mod] Remake of Dungeon Master
Ja, geht.
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- Posts: 8
- Joined: Sun Feb 03, 2013 2:32 pm
Re: [Mod] Remake of Dungeon Master
Vielen Dank. Habe es hinbekommen. Dann werde ich jetzt mal in alten Zeiten schwelgen.
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- Posts: 275
- Joined: Sat Jun 16, 2012 5:32 am
Re: [Mod] Remake of Dungeon Master
Wow, after a while I've finaly saw your MOD. I can't believe that I've missed it.
I just wanted to say, awesome work dude.
I also want to ask you if you want my Dungeon master music in your mod?
Here is an old example: https://www.youtube.com/watch?v=zBqdcRCT1rg
And here is a second one: https://www.youtube.com/watch?v=fcE25RP2_3o&t=6s
Feel free to PM me inside this forum.
I Know I'm late with his.. haha. But I offer it to you. Just ask me the mp3 files if you want them in your MOD.
To me, thats how DM1 was. With the music.
I got more, but not done yet.
I just wanted to say, awesome work dude.
I also want to ask you if you want my Dungeon master music in your mod?
Here is an old example: https://www.youtube.com/watch?v=zBqdcRCT1rg
And here is a second one: https://www.youtube.com/watch?v=fcE25RP2_3o&t=6s
Feel free to PM me inside this forum.
I Know I'm late with his.. haha. But I offer it to you. Just ask me the mp3 files if you want them in your MOD.
To me, thats how DM1 was. With the music.
I got more, but not done yet.
- Dr.Disaster
- Posts: 2876
- Joined: Wed Aug 15, 2012 11:48 am
Re: [Mod] Remake of Dungeon Master
That too? http://dmweb.free.fr/?q=node/639trancelistic wrote:I got more, but not done yet.
Re: [Mod] Remake of Dungeon Master
Looking forward to trying this mod
Re: [Mod] Remake of Dungeon Master
I have tried this again and again with these four invisible pits and the pressure plate in the hall, walk on it once, twice, three times etc that pits are always open?comscript wrote:the pressure plate at the end of the corridor is a button on off.
Running it once, the doors remain closed when you walk on it.
walk on it again and the traps will open.
Sometimes it works if I fall down one of the pits, kill the tar pit in the room below and then go across the pressure plate into the teleporter, come back up then step on and off the pressure plate in the hall.
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- Posts: 15
- Joined: Mon Jan 01, 2018 8:01 pm
Re: [Mod] Remake of Dungeon Master
sorry i'm late here but isn't there supposed to be a bow in level 4? just before going downstairs, where the prisoner is? i can't find one.
edit: nevermind, found it already.
edit: nevermind, found it already.