[MOD] Journey To Justice v2.1

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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM »

I mean the old school pen and paper version pupils like to do in long gone days.

It works with coordinates...
THOM formaly known as tschrage
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Lightangels
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Re: [MOD] Journey To Justice v1.4

Post by Lightangels »

Well i tried this alreaady..

ad ec bd da da:

X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
So if i understand well, i tried this like the battleship game (the number are my inputs on the buttons) :

A B C D E
A (1,8,10)
B 5
C 4
D (2,6,7,9)
E 3

(D and A have many inputs on the same button but i hope u understand what i'm sayin... This make me crazy i cant find i tried many many many way... give me the solution please...
Lightangels
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Re: [MOD] Journey To Justice v1.4

Post by Lightangels »

I FOUND IT YEAAAAAAAAAAAAAH
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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM »

YEAAAH !!! :idea: :!: :D ;)
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
Lightangels
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Re: [MOD] Journey To Justice v1.4

Post by Lightangels »

Well... a bit disapointed, seems i finished the game, but have no really proof against the traitor... game end here for me :/

Was a very nice mod, many new mechanics and hard riddles, many many secret i didint find. Excellent, but maybe a bit to complex for someone who want to find anything ?
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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM »

Ah - sorry, too sad that I couldn't make you happy.

Probably I still do not make clear enough, what mission is to complete at the end...

But of course the player has also to unlock all the proofs...

Thanks for your compliments about the riddles and mechanics. It's complex, yes - but has a lot to explore at a second run-through...

Thanks for playing JtJ and for giving a feedback.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
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THOM
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Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
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Re: [MOD] Journey To Justice v1.4

Post by THOM »

gylippos wrote: Last time, I didn't bother with the ring on a string, because I didn't have all ingredients, but this time I did, and the witch took them but didn't give me a ring.
THOM wrote:Strange. During testing (just yesterday again) everything works fine.

Maybe it is again a case for a savegame-file...
Meanwhile I was able to do a research for the reason of that - gylippos also sent me a file - and I found out that there was just a simple misunderstanding.

Happily the mechanic is not broken...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
edensgreen1
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Joined: Sun Oct 01, 2017 4:24 am

Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 »

Hi Thom or Terry, I am also stuck at the exit portal force field in the swamp. I've got the 3 skulls slotted into situ, cast the large skull with the staff (all over the place,) but still can't get it down. What am I missing? I do have the map. Also what do I put on the altar to stop the sleep darts. Again I've tried so many things, and at midnight. Help..please
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THOM
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Re: [MOD] Journey To Justice v1.4

Post by THOM »

Have you placed the 3 skulls correct? They shouldn't be able to get picked up again. Then you have to step out of the ring and step back...

Concerning the altar: Maybe you havn't found the right item yet. Have a look around - it's not far away but placed unusual...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
edensgreen1
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Re: [MOD] Journey To Justice v1.4

Post by edensgreen1 »

Thom, Vielen dank, alles Gut!
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