I am expecting that sales were good,
Pétri matter in the future you will continue to make games in the same style dungeon ???
Agreed, glad for that change!FloorBelow wrote:"pressing ESC closes character sheet"
The amount of times I have accidentally paused while trying to do this...
Stalkingwolf wrote:something that should be checked by the dev teams is how chest/bags works in the game.
1.) if i have stackable item in a bag or chest and drop the same item on my char, it does not stack in that bag or chest. I have to open the bag/chest by my self.
2.) you can either open a chest/bag or the alchemist set. so stack the plants in a chest sucks(especially during a fight )
There's not much I can do. It does not make sense to force on multisample antialiasing for a deferred renderer. The techniques are incompatible and hence you get a black screen.Dirge Inferno wrote:Nice so far, what about the error with forced anti aliasing on ATI?
Have you tried clicking on the map?mondo84 wrote:I think an interesting feature would be the ability to add text notes to the in game map. You click a spot on the grid, you type in a note, then later when you look at the map you'll see a symbol in each place you typed a note. It would be helpful to remember items you dropped, switches whose function you haven't figured out yet, etc.