Shady shadowing.
Shady shadowing.
Noticed not all the shadowing in this game to be very realistic. Pull chains to open gates do not cast a shadow. That one glares me in the face every time. Also, there is a three rung grate at foot level on some walls where the rungs also do not cast any shadow. I don't know, but in this type of game with this type of atmosphere shadows play a big part in the aesthetics. Thought I would mention. Oblivion was the biggest offender back in the day, though. The original engine on that game had all objects casting shadows until the changed engines to dumb it down for the consoles. Love Grimrock to death. Pun intended. Not an easy game and I am so happy about that.
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- Posts: 5
- Joined: Thu Apr 12, 2012 2:16 pm
Re: Shady shadowing.
Huh, you're right. I hadn't noticed and was sure you were wrong (or at least that I got shadows from those items) so I quickly loaded up the game and looked, and yup, no shadows from pull chains or the bars in grates. Huh.
Now I'm looking, I see that the levers (the ones with an up and down position) don't cast shadows either.
Zad
Now I'm looking, I see that the levers (the ones with an up and down position) don't cast shadows either.
Zad
Re: Shady shadowing.
good point ice. The shadows are there . You just have to change your shadow settings.
Re: Shady shadowing.
These do exist on all settings medium and up. On medium it produces a sharper shadow (I think just not affected by the quality of lighting; image below), on high it produces a more dispersed shadow.
Shadows on medium, for reference:
EDIT: I removed my first post and posted this one because I was not sure what the OP was referring to.
Shadows on medium, for reference:
EDIT: I removed my first post and posted this one because I was not sure what the OP was referring to.
- Radioman970
- Posts: 95
- Joined: Fri Mar 30, 2012 12:32 pm
- Location: it's getting dark here
Re: Shady shadowing.
Didn't notice and will probably continue to not notice. Maybe they are really glass pull chains, who knows? lol
I'd take one of the four wooden clubs I was carrying and just bash open doors with it.
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
Re: Shady shadowing.
As long as the torch is in the wall you see the shadows. You are right about that, but they seem to disappear when you are holding the torch and no other light source is around. This is what I am seeing regardless of the shadow detail set. You would think shadows would shift as you walk with a torch. I also think the shadowing is so subtle in high detail that medium almost looks better IMO. Yes, I am being nit picky, but shadowing in this old dungeon adds to the creepy feeling and the more, the better. Cheers and happy questing.
- Radioman970
- Posts: 95
- Joined: Fri Mar 30, 2012 12:32 pm
- Location: it's getting dark here
Re: Shady shadowing.
Ah! It does cast shadows. I have everything turned all the way and didn't notice a shadow (even though I said I wouldn't look, i did!) I'll look again. .
I'd take one of the four wooden clubs I was carrying and just bash open doors with it.
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
- if life were like Dungeon Master
I'd click FIREBALL much more on New Year's Eve
- if life were like Eye of the Beholder
Re: Shady shadowing.
Shadows being more subtle on higher settings actually makes sense. Shadows in real life are incredibly subtle and chances are, you can be looking straight forward right now and there's shadows all over the place of vary strengths, lengths and visibilities.
Re: Shady shadowing.
Man, I get shivers when I see the huge flapping shadow of a flying beastie in the next room. It is so cool!