You guys forgot one important advantage of the dagger, its attack speed. I currently play with a party of a front fighter and rogue (dagger, dodge) and back mage and rogue (missile).Saxi wrote:It isn't about mix/maxing. I prefer melee rogues, not missile weapons. Rogues are suppose to dish out a ton of dmg and evade equally well. From the looks of it though, they do neither well unless you put them in back, give them a bow, and make them Arnold Schwarzenegger. Considering dual wielding rogues are extremely popular, I doubt I am alone in this.Arch0n wrote:I've read all your posts. It sounds like you want to play a different game.Saxi wrote:True but dex should improve a rogues fighting skills and evade should actually do something. That is the whole dynamic of a rogue, making them pump strength and ignore dex defeats the purpose of the rogue class. It is made worse by the lack of duel wield that puts a nail in the coffin making rogue melee pointless.
You keep saying how "pointless" rogues are because the mechanics aren't conforming to your preconceived notions, you want dual wield, you want the code rewritten to respect "RPG 101" (whatever that is)... none of that is going to happen. In fact, Dex rogues are far from pointless in any respect, despite your desire to min/max.
Might I suggest another game, or swapping out your rogue for a mage.
It's their game, they are free to do whatever they like, in fact they could make mages use dual daggers and fighters use a diaper catapult. But it looks more of an oversight than a choice.
My rogue can attack about 2 times while the fighter hit once (+ because of the rather high dex for evasion he rarely misses), eventhough dealing a bit less damage currently if both hit. But mostly over the whole fight the rogue deals more damage, because eventhough i haven't ignored dex on the fighter, i went for more strenght for him and so the misses sometimes and the rogue gets almost all his hits in the meantime on the target (and if i would have gone for more dex on the fighter he wouldn't deal so much damage so the rogue would be just as effective).
Also i noticed that my fighter desite a rather good health pool and all the best defensive items dies more often than the rogue so i would say that evasion is working (though i haven't any other prooves than my feeling)
I'm not that far in the game and i'm not quite sure how it will turn out later, but currently it seems to work
EDIT: also don't forget the special attacks you get, yes the fighters get massive damage attacks, but from reading the description under the dagger skill it seems that the rouge gets armor penetration, multiple hits with one attack later and the last ability seems like it has a chance to 1 shot any opponent (so i guess he could even be outdamaging a fighter in the end game)
EDIT2: also if you want to max out the damage potencial of a close combat rogue -> go for assasination (to get the ability to use close combat weapons from the back row ASAP, so you don't need evesion) and than daggers (+ advance further down assasination - i have no idea how many skills you can get before he end of the game but I guess you can still amx out daggers and get to the improved attack speed in assasination (maybe its even possible to max out 2 skill - as i said i don't know how much xo you can get during the whle game) - so the great speed of the dagger becomes even better)