1.1.4 Patch Progress
Re: 1.1.4 Patch Progress
I am expecting that sales were good,
Pétri matter in the future you will continue to make games in the same style dungeon ???
Pétri matter in the future you will continue to make games in the same style dungeon ???
- Dirge Inferno
- Posts: 66
- Joined: Thu Mar 08, 2012 10:30 am
- Location: Australia
Re: 1.1.4 Patch Progress
Nice so far, what about the error with forced anti aliasing on ATI?
- resonansER
- Posts: 92
- Joined: Fri Mar 02, 2012 2:02 pm
- Location: Kiev, Ukraine
- Contact:
Re: 1.1.4 Patch Progress
Is it possible to add such spells as: food ration, heal, cure light wounds, cure heavy wounds, heal disease, cure poison? Or something like that?
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- Posts: 17
- Joined: Sat Mar 10, 2012 1:05 am
Re: 1.1.4 Patch Progress
Agreed, glad for that change!FloorBelow wrote:"pressing ESC closes character sheet"
The amount of times I have accidentally paused while trying to do this...
Stalkingwolf wrote:something that should be checked by the dev teams is how chest/bags works in the game.
1.) if i have stackable item in a bag or chest and drop the same item on my char, it does not stack in that bag or chest. I have to open the bag/chest by my self.
2.) you can either open a chest/bag or the alchemist set. so stack the plants in a chest sucks (especially during a fight )
Also, you can't pull items from bags for crafting. So for instance, I keep my alchemy stuff in a bag, I open the mortar, but my bags close and if I open my bags, the mortar closes. Multiple bags being open would be nice too. Just a small thing..not gamebreaking
Re: 1.1.4 Patch Progress
There's not much I can do. It does not make sense to force on multisample antialiasing for a deferred renderer. The techniques are incompatible and hence you get a black screen.Dirge Inferno wrote:Nice so far, what about the error with forced anti aliasing on ATI?
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- Joined: Fri Apr 13, 2012 9:30 pm
Re: 1.1.4 Patch Progress
This is more of a balance question. Would anyone have a problem adding a feature that if the party sleeps, they become more hungry. Seems like you can sleep indefinitely to gain health back. Another thing also when you sleep, my torch is still lit. Does it burn down? Is there a percent indicator like there is the burnt out label?
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- Posts: 26
- Joined: Thu Apr 12, 2012 4:53 pm
Re: 1.1.4 Patch Progress
Will there be some sort of indication when the patch is released and if so, where?
Thanks!
Thanks!
Re: 1.1.4 Patch Progress
I think an interesting feature would be the ability to add text notes to the in game map. You click a spot on the grid, you type in a note, then later when you look at the map you'll see a symbol in each place you typed a note. It would be helpful to remember items you dropped, switches whose function you haven't figured out yet, etc.
Re: 1.1.4 Patch Progress
Dont forget to include option "fear of spiders" when active all spiders are green slimes , you can check it during a game it reloades level , you dont have to make a new game.
Re: 1.1.4 Patch Progress
Have you tried clicking on the map?mondo84 wrote:I think an interesting feature would be the ability to add text notes to the in game map. You click a spot on the grid, you type in a note, then later when you look at the map you'll see a symbol in each place you typed a note. It would be helpful to remember items you dropped, switches whose function you haven't figured out yet, etc.