The Abduction
Re: The Abduction
I overlooked the Statue to the North. That did the trick.
Thanks for the help....
Thanks for the help....
Re: The Abduction
i am now in the stuck modus.. i have 2 mystic skulls but in thekeeper village i must have a gear key and the path to the forest s blocked
Re: The Abduction
hansbleeb wrote:i am now in the stuck modus.. i have 2 mystic skulls but in thekeeper village i must have a gear key and the path to the forest s blocked
SpoilerShow
In one of the notes we can read
"...Our client insists on continuing the mission. But he absolutely refuses to start in the daytime. He says we must attack under the cover of the night..."
try to search the village of keepers at night
"...Our client insists on continuing the mission. But he absolutely refuses to start in the daytime. He says we must attack under the cover of the night..."
try to search the village of keepers at night
Re: The Abduction
Hi Badgert
Thanks for the MOD, very challenging and enjoyable. Original story. Greatk work! (finished it in nearly 20 hours with 64/71 secrets found with fresh party start).
If I may post my findings/suggestions:
Thanks for the MOD, very challenging and enjoyable. Original story. Greatk work! (finished it in nearly 20 hours with 64/71 secrets found with fresh party start).
If I may post my findings/suggestions:
SpoilerShow
Keeper´s village - consider putting some warning text (print, walltext sign etc.) before entering the secret area guarded by 2 ice ghosts in western part of the map. The fight is almost impossible to survive within such early phase of the game. I had to return here much later to be able to handle it.
Love the 4 season areas, really nice level designs and tricky difficulty (especially the Summer level as well as Winter level where it was pretty hard not to be trapped in dead end when receding from monsters ). Autumn and Spring areas are quite easy though - why there are blockers for monsters put in multiple places? Is that intentional?
Possible bug - the fire blobs in Summer level are continuously healing when wandering through fire squares (even before the first battle contact) and not just healing, it seems like the HP is increasing excessively over the intended value. It leads to very long and tiresome fights with them.
I would expect the surprising hanging chain balls in Underground mines doing much more damage to the group. Also when any of the balls is triggered there is a regarding console warning displayed with every game save attempt since.
The path of the martyr - very original area, kudos. The first wizard fight seems like the toughest fight in the whole MOD (I played with summoning zombies, still not applied your later fix). I died there once until I figured out a suitable tactics.
Final fight is not so tough as one would expect, it´s rather lenghty. Consider spawning additional monsters or similar trick which can increase difficulty.
Lastly, from my adventure progress I could say that the amount of healing mushrooms (for healing potions) and food supplies are very well balanced. Also to my tactics - I used invisibility and forcefield spell a lot. This helped progressing through multiple monster fights.
Love the 4 season areas, really nice level designs and tricky difficulty (especially the Summer level as well as Winter level where it was pretty hard not to be trapped in dead end when receding from monsters ). Autumn and Spring areas are quite easy though - why there are blockers for monsters put in multiple places? Is that intentional?
Possible bug - the fire blobs in Summer level are continuously healing when wandering through fire squares (even before the first battle contact) and not just healing, it seems like the HP is increasing excessively over the intended value. It leads to very long and tiresome fights with them.
I would expect the surprising hanging chain balls in Underground mines doing much more damage to the group. Also when any of the balls is triggered there is a regarding console warning displayed with every game save attempt since.
The path of the martyr - very original area, kudos. The first wizard fight seems like the toughest fight in the whole MOD (I played with summoning zombies, still not applied your later fix). I died there once until I figured out a suitable tactics.
Final fight is not so tough as one would expect, it´s rather lenghty. Consider spawning additional monsters or similar trick which can increase difficulty.
Lastly, from my adventure progress I could say that the amount of healing mushrooms (for healing potions) and food supplies are very well balanced. Also to my tactics - I used invisibility and forcefield spell a lot. This helped progressing through multiple monster fights.
Re: The Abduction
Many thanks for your advice! If I'm going to prepare a new version, then I'll take them into account.
I'm very glad that you liked the mod! Good luck!
I'm very glad that you liked the mod! Good luck!
Re: The Abduction
thanks but i always resting at night time..and now i try to struggle at night
Re: The Abduction
i am searching me an accident in the night in the city.. the only thing i see was a magic bridge (onle 1 piece at the end) by the water.. the sky turned red.. i have opened all the houses but not the one with the angry snale.. who delivers me a snail statue... and the gear lock..
Re: The Abduction
Look carefully at the walls of the ruins - there are many secret buttons
Re: The Abduction
Badgert wrote:Look carefully at the walls of the ruins - there are many secret buttons
in the dark???? then i must first searching for my reading spectacles!!!!
Re: The Abduction
At night, only 1 last segment of the bridge is added, all the others can be activated at any time