New Mod Live - The Crack of Doom

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
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Alino
Posts: 33
Joined: Sun Jan 03, 2016 10:13 pm

Re: New Mod Live - The Crack of Doom

Post by Alino »

This looks great, I'll be going through it in a bit. Does anybody have any suggestions on a party I should do?
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Lord_Foul
Posts: 49
Joined: Wed Dec 09, 2015 6:05 am

Re: New Mod Live - The Crack of Doom

Post by Lord_Foul »

anything goes.

COD supports a huge variety of party compositions including
dual alchemists to an all magic party etc.

My personal fav is heavy knight, heavy mino, fighter, wizard.
Many areas go quicker/easier with ranged but i prefer
the beat down approach.
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Alino
Posts: 33
Joined: Sun Jan 03, 2016 10:13 pm

Re: New Mod Live - The Crack of Doom

Post by Alino »

I'm uh... kinda stuck at the part where you need a snake tail (To kill a snake, you must cut off its head, not its...) I ate all my snake tails XD
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Lord_Foul
Posts: 49
Joined: Wed Dec 09, 2015 6:05 am

Re: New Mod Live - The Crack of Doom

Post by Lord_Foul »

that happens.

the area is not required for level completion. Move on.
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Alino
Posts: 33
Joined: Sun Jan 03, 2016 10:13 pm

Re: New Mod Live - The Crack of Doom

Post by Alino »

Alright, sweet.
tenca
Posts: 16
Joined: Mon May 02, 2016 7:55 pm

Re: New Mod Live - The Crack of Doom

Post by tenca »

hi to everyone

i am stuck!
How can retry the crowmvern figurine ???

sorry for my bad english
Aquilo
Posts: 11
Joined: Mon May 22, 2017 11:49 am

Re: New Mod Live - The Crack of Doom

Post by Aquilo »

Error when clicking on the button summoned cursed in the temple novices after the victory over him, on the 6th floor (5th if you count on the stairs)
SpoilerShow

Code: Select all

---------------------------
Software Failure
---------------------------
#script_entity_178.script:2: attempt to index global 'boss_fight_phant' (a nil value)
stack traceback:
	#script_entity_178.script:2: in function <#script_entity_178.script:1>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "Button.lua"]: in function 'activate'
	[string "Button.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Clickable.lua"]: in function 'onClickComponent'
	[string "GameMode.lua"]: in function 'mousePressed'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

Information about this error has been written to:
***

Please email this file to feedback@almosthumangames.com

---------------------------
ОК   
---------------------------

Orace
Posts: 69
Joined: Tue Jul 04, 2017 6:45 pm
Location: Italy

Re: New Mod Live - The Crack of Doom

Post by Orace »

Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity :(

Please can you upload it again? Thanks a lot! :D

PS: I didn't know of this site, i always downloaded mods from gamepressure.com :D but i already played them all! X|
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Zo Kath Ra
Posts: 937
Joined: Sat Apr 21, 2012 9:57 am
Location: Germany

Re: New Mod Live - The Crack of Doom

Post by Zo Kath Ra »

Orace wrote:Hi, i would like to play your mod but 1fichier says the link was deleted because of inactivity :(

Please can you upload it again? Thanks a lot! :D

PS: I didn't know of this site, i always downloaded mods from gamepressure.com :D but i already played them all! X|
And that's why I would recommend http://www.nexusmods.com/ to modders
Kirill
Posts: 125
Joined: Mon Dec 21, 2020 5:36 pm

Re: New Mod Live - The Crack of Doom

Post by Kirill »

Where i can download this mod?
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