[MOD] Lost City

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ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

Completely stuck :evil: :lol:

Undertemple
a head that says 'Charge me!'
Word of command - no idea about the word -> 1st door stays closed

Pyramid basin
Laboratory - a sealed door (no lock)
In the room nearby (win non-stop lightning bolt), another sealed door with no lock
Way of the Crystal Warrior - sealed door, no lock

Have a gear key but there's no more lock !

I think I've literally tried everything, I'm done with this one :cry:
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Lost City

Post by Adrageron »

ene wrote:a head that says 'Charge me!'
SpoilerShow
Try to offer some energy or charges ;)
Word of command - no idea about the word -> 1st door stays closed
SpoilerShow
Did you found the note with hint? The word is really easy and obvious ;) It is another hint for this riddle - if you pay attention on the lever state when you first enter the room.
Laboratory - a sealed door (no lock)
In the room nearby (win non-stop lightning bolt), another sealed door with no lock
Way of the Crystal Warrior - sealed door, no lock
SpoilerShow
You will able to open them after completing last quest in the Livingrock town.
Have a gear key but there's no more lock !
SpoilerShow
This is the key from your freedom ;)
hansbleeb wrote:the mod forbidden halls does not work here!! z data error???
It is a mod for Grimrock I.
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Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: [MOD] Lost City

Post by Nathaniel »

Hi guys! :)
First of all I want to express my gratitude to the author and creator of this interesting supplement for the work done to update the game. The first version of the game I was not particularly interested and I threw the walkthrough, just starting it. But since then the game has changed a lot and it's very interesting to complete it!

I now pass the levels "Crypt" and "Mausoleum". Frankly, it's hard for me to go there, because I can't go back to the crystal of life and wander in the dark (three heroes have already died, no light and the damage from frost and electric discharges is very dangerous for my only surviving hero). I have to do a lot of savegames and return to them almost every minute. A very big difficulty was caused me by a room where I need to run quickly through electrical discharges. I just can't open the third grid. I press the lever but the door doesn't open and the increasing thunder hits kill the only hero.

And more... Please give a clue about this room... I tried to lay stones on pressure plates. Surprising is the fact that the last plate is not clamping. And I just can't get in there.
SpoilerShow
Image
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4
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maz0ut
Posts: 14
Joined: Mon Feb 25, 2013 1:03 pm
Location: France

Re: [MOD] Lost City

Post by maz0ut »

... I press the lever but the door doesn't open ...
SpoilerShow
dunno which door is it but you can spam the lever or look for secret button
SpoilerShow
rock on plate lock the opening. Just remove the rock
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Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: [MOD] Lost City

Post by Nathaniel »

maz0ut wrote:...or look for secret button...
maz0ut wrote:rock on plate lock the opening...
Did I miss the secret button there? Hmm... But thanks for advice! :lol:
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

Adrageron wrote:
ene wrote:a head that says 'Charge me!'
SpoilerShow
Try to offer some energy or charges ;)
Finally was able to free the 3 brothers... (loud applause ;) )
Word of command - no idea about the word -> 1st door stays closed
SpoilerShow
Did you found the note with hint? The word is really easy and obvious ;) It is another hint for this riddle - if you pay attention on the lever state when you first enter the room.
I feel so bad i haven't tried it yet :oops:
definitely a bad day at the office...

Many, many thanks to you again, very appreciated ;)
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hombrehongo
Posts: 1
Joined: Sun Oct 08, 2017 7:28 pm

Re: [MOD] Lost City

Post by hombrehongo »

Cant find the piramid key or the skull key. help?
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Lost City

Post by Adrageron »

hombrehongo wrote:Cant find the piramid key or the skull key. help?
SpoilerShow
Try to explore the pits in Burial Grounds.
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Lost City

Post by Adrageron »

Version 1.6 is uploaded.
Contains some bugfixes. And changes to the Pyramid levels (slightly weaker monsters, more food).

I think, this is the final update. Unless some new bugs will be found... :)
RacerX
Posts: 134
Joined: Fri Aug 11, 2017 7:03 pm

Re: [MOD] Lost City

Post by RacerX »

Hello

I just starting exploring the Lost City Mod. I have the Latest Release from 1/25/2018. Have not had any real issues except for now.
When I have my wizard launchs the Merklands Underwater Breathing Spell it completely crashes the mod

Here is the message

[string "Champion.lua"] :0: attempt to index a nil value
stack traceback
[string "Champion.lua"]:in function 'addTrait'
[string "Champion.lua"}:in function 'castSpell'
[string "RunePanel.lua"]:in function 'updatepanel'
[string "AttackPanel.lua"]:in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"] in function 'update'
[string "Grimrock.lua"] in function 'display'
[string "Grimrock.lua"} in main chunk

I had the exact same crash in The Lost Power of Nadric when I have my wizard try to launch Dark Bolt.

The workaround was to issue this code from the command console on two lines

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dX,dY = getForward(party.facing)
then

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spawn("dark_bolt",party.level,party.x+dX,party.y+dY,party.facing,party.elevation)
This works for the Dark Bolt Spell

I'd like to try this same type workaround for the underwater breathing spell but I would need a little assistance

Thanks
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