[MOD] Lost City

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ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

I've just got through by keeping moving forward :) Wasn't that difficult, it's true. Don't forget to put back the inscription in your next release, it's an important clue indeed. I learnt it at my expense :lol:
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maz0ut
Posts: 14
Joined: Mon Feb 25, 2013 1:03 pm
Location: France

Re: [MOD] Lost City

Post by maz0ut »

Ok ... I give up. The pyramid is too harcode really ... What is the point ?? No healing crystal. The one I saw explode.
No more herb. And I have a alchemist ...
No food inside pyramid. Monsters have ton of HP ... No healing... No fun Really.

First part was ok but the pyramid is really TOO hard and ruins my game experience.
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Lost City

Post by Adrageron »

ene wrote:I've just got through by keeping moving forward :) Wasn't that difficult, it's true. Don't forget to put back the inscription in your next release, it's an important clue indeed. I learnt it at my expense :lol:
Gratz! Fixed the inscription already, it will be in the mod in the next version, thanks!
maz0ut wrote:Ok ... I give up. The pyramid is too harcode really ... What is the point ??
The point is: First part of the game was a "preparation for the final challenge".
And Pyramid is the place where player spend stock accumulated in the early stages.
No more herb. And I have a alchemist ...
No food inside pyramid.
You can buy some for gems ;)
First part was ok but the pyramid is really TOO hard and ruins my game experience.
Sorry to hear that, but if you encountered the crystal, you almost finished the mod ;)
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

maz0ut wrote:Ok ... I give up. The pyramid is too harcode really ... What is the point ??
I concur here. Moreover my herb stock is almost empty (but it's my fault, i wasted it in one particular battle). Still, enemies are way too much resistant and it lacks supplies (foods, herbs - particulary blooddroop cap). I was able to buy some stuff thanks to the gems but it's not enough (spawning crystal healing all the time and it spoils the fun. It's not normal ) . The thing is your team got injured too often even if you cast some protection spells. I climbed down to the avatar battle and now i need a break :lol:

It's a shame because the challenge is interesting but the ratio of enemies/supplies is a bit unfair I think :|
paulclementi
Posts: 44
Joined: Tue Nov 27, 2012 5:31 pm

Re: [MOD] Lost City

Post by paulclementi »

I would love a walkthrough Guide. This is a wonderful mode. Let me know if there is a walkthrough at some point.
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

Will wait for next release to restart the mod. If you add 1 ou 2 crystals healing in the pyramid and a dozen healing potions, I wouldn't mind... well, add a few more please. Thanks for your work anyway, it was great fun.
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maz0ut
Posts: 14
Joined: Mon Feb 25, 2013 1:03 pm
Location: France

Re: [MOD] Lost City

Post by maz0ut »

Well .. it was a rage posting ^_^

For me like ene say, the team is too often injured. Healing is really hard especially in the snake level. Those snakes hit really hard (2/3 injury).

I've restarted the mod now ^^ I need to find all the elemental essence (miss one).

The mod is really cool but it needs some healing tuning in the pyramid.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: [MOD] Lost City

Post by hansbleeb »

the mod forbidden halls does not work here!! z data error???
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

I continue my journey in the pyramid for now and this is getting really hard - both fights/riddles wise. This huge as well (wasn't expected this), like almost a mini-mod.
I've managed to grab few tomb keys by resolving few riddles (the range, neverending passage..) - there are two rooms, each ot them with 4 alcoves but i have no clue what the hell i should put there :lol: Anyway, I think the tomb keys are not mandatory (it's only to get parts of the crystal armor? but there's also this locked door which says 'way of the crystal warrior'.. so i'm not sure).

Word of command - i opened one gate but not the one I wanted :lol:
SpoilerShow
snake - it only opens the 2nd door; missing the word for the first one
Accept the gift of the serpent - EDIT: found, you get some rewards.

Finally, found a crystal healing (hurrraayyy :D ) but i think you should make it available sooner - even the spiders are really tough/resistant. EDIT: actually divides itself in 2 crystal shard healing

Otherwise, your mod is truly excellent - hopefully 1.6 will be there in a short time !
Last edited by ene on Wed Jun 21, 2017 10:12 pm, edited 1 time in total.
ene
Posts: 169
Joined: Tue Feb 26, 2013 9:19 am

Re: [MOD] Lost City

Post by ene »

In the undertemple, a head that says 'Charge me!' ?
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