Fate of Kingdom

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kingrilian
Posts: 12
Joined: Fri Aug 19, 2016 6:20 pm

Re: Fate of Kingdom

Post by kingrilian »

I am in the Cave of Illusions and stuck.
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If I remember rightly in the original game there was a transporter in the annex on the western wall which lead to a small room with a button to take you elsewhere. Now the annex on the west wall is totally vacant and I cannot find an alternative route.
Can you help please
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

This is a bug in version 2, in version 2.1 everything has already been fixed.
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Nathaniel
Posts: 111
Joined: Sun Jul 26, 2015 9:09 pm
Location: Ukraine

Re: Fate of Kingdom

Post by Nathaniel »

Badgert wrote:This is a bug in version 2, in version 2.1 everything has already been fixed...
Мой вопрос адресован лично уважаемому Badgert, поэтому позволю себе написать на русском. Так вот, начал я позавчера играть на версии 2.1. Сначала всё шло нормально, убил в длинном коридоре древонога и нескольких представителей семейства грибов. Но затем при стандартном быстром сохранении последовал вылет игры. Причём открылось не стандартное окно ошибки игры, а традиционное окно Windows с ошибкой, заскринить которую я не смог. Естественно, весь прогресс был потерян.

Есть ли способ решить эту проблему с вылетами? Качество рендеринга у меня выставлено в максимум, разрешение стандартное 1152х864. При тех же настройках отыграл без проблем в аддон "Eye of the Atlantis", разработчик которого предупреждал о последствиях быстрых сохранений с включённым в настройках рендерингом высокого качества. Что можно сделать?
Legend of Grimrock 1.3.7
Legend of Grimrock II 2.2.4
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Nathaniel
I sent you a private message
Torquemada
Posts: 25
Joined: Fri Apr 05, 2013 10:52 pm

Re: Fate of Kingdom

Post by Torquemada »

Just started playing your dungeon. Pretty good but as always there are some things I noticed that I didn't like:
- Various cosmetic problems, can see through wall entities (the low wall around the small pool in witch tower level 2 is missing it's back face), lanterns hovering instead of sticking to the walls. The ceiling in palace garden in the first dungeon is probably not as it should be.
- The monsters in the beginning are too tough, the fighting become very tedious fast since you only have rocks and a hatched. This becomes especially obvious when you fight the slime boss.
- Missing basic weapons for example, I didn't find any heavy weapon (except the bone club, which you'd never use) I salvaged my first heavy weapon from a skeleton in the witch tower. Also I have not found a gun yet, which sucks if you want to use firearms.
- No secrets? Or at least no secret found message
- Some spelling errors here and there.

I hope you don't take it badly, I like your dungeon but these things kinda bugged me.
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Thanks for the tip. I will try to take into account your comments when preparing a new version.
Torquemada
Posts: 25
Joined: Fri Apr 05, 2013 10:52 pm

Re: Fate of Kingdom

Post by Torquemada »

I have like 400+ pellets but still haven't found a firearm. I am also level 10 and still using regular dagger with my thief, haven't found another one yet, same with my minotaur, not heavy weapon found except that axe the skeleton dropped. Is all those stuff hidden somewhere or am I not paying attention?
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Probably, you immediately left the city to the surface and ignored the mines ...
Torquemada
Posts: 25
Joined: Fri Apr 05, 2013 10:52 pm

Re: Fate of Kingdom

Post by Torquemada »

Hmm where are those mines? I've searched the whole city and only found for exits, the surface exit, the transport exit, the swimming pool and the secret cellar.
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Search the Royal Garden carefully.
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