Fate of Kingdom

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Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

You are on the right track.
Try digging on the other side between the trees.
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Doryann34
Posts: 19
Joined: Sun Oct 02, 2016 11:45 am
Location: Montpellier, France
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Re: Fate of Kingdom

Post by Doryann34 »

Hi Badgert!

I started playing your mod tonight, and I'm enjoying it very much so far!
I found the emergency exit to the mines, but before exiting... I think I missed 2 small things:
SpoilerShow
. In the temple, I tried almost every combinations of herbs/plants in the 4 alcoves, but nothing happened. Maybe I misunderstood the paper hint...
. In the main hall, there is an alcove with a text that says "set of bones, sinister toy". I tried to put 1, 2 3 and even 4 bone heads in the alcove, but nothing happened.
Anyway, given the dimensions of the "transport company" hub I discovered, I'm starting to think that your mod is HUGE. Much larger than what you implied. Great work!

3 little things:
. I'm playing with low res on my laptop. I encountered many tiles with invisible force walls; I'm pretty sure there is something on those tiles when playing in high res, but what? :?:
. Regarding the
SpoilerShow
secret buried chest in the north-eastern room
, the floor tile appears like it's a hole (actually, it's more an "absence of texture"). I think you found some way to avoid the impossibility to dig underground tiles, and that's clever... but when playing in low res it looks wierd :shock:
. English is not my native tongue but I'm sure there are plenty of English, American, Irish, Canadian or Australian people out there. Maybe one of them would be so kind as to proof-read your texts. Why don't you ask?

I will keep you posted about my future progress in your game. Thanx again!

Doryann
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Good afternoon!
Thank you! I'm glad to hear that you like my mod!
In the temple, you need to expand into four niches of herbs. There are not many possible combinations and do not think that this should be a serious problem.
To exit the city will need
SpoilerShow
Figurine of a skeleton
The buried chest in the north-eastern part - here I just did not know how to make it possible to dig into the dungeon. I'm a complete dilettante in programming.

As for the texts, I admit that English is not my native language. I can partially read and understand the texts, but I can not write well in English.
And of course I would be glad to listen and correct the texts if there is a person willing to do editorial work.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Fate of Kingdom

Post by hansbleeb »

i think i have the last 2 questions..
the key to the temple of the snake and the snail figurine i can not found these...
i visit 52 from the 54 levels...
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

hansbleeb wrote:the key to the temple of the snake and the snail figurine i can not found these...
The key to the Snake Temple can be found
SpoilerShow
in an abandoned building on the island in River meanders. You can get there by throwing a stone on the pressure plate in the east of the location.
The figurine of the snail lies in the Temple of the Snake.
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Fate of Kingdom

Post by hansbleeb »

ok i think i near the end now.. only the essence of balance it dont work on the statue of the royal castle.. the other 4 essences i have placed yet...
is there another statue i must put the essence of balance?
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

hansbleeb wrote:ok i think i near the end now.. only the essence of balance it dont work on the statue of the royal castle.. the other 4 essences i have placed yet...
is there another statue i must put the essence of balance?
To finish the game you need
SpoilerShow
to place 5 essences of elements in the Royal Castle - earth, fire, water, air and balance
hansbleeb
Posts: 503
Joined: Fri Nov 08, 2013 10:31 pm
Location: utrecht netherlands
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Re: Fate of Kingdom

Post by hansbleeb »

ók thanks.. thanks for the 30 hours of dungeon pleasure!1
the end was easier than i thought.. no endboss! (wizzard virge was a very pleasant weapon at the last 5 hours playtime! !!)
http://s1383.photobucket.com/user/vanbl ... x.jpg.html


1 thing i didnt solve.. a closed door in the sewers of sandweis...
http://s1383.photobucket.com/user/vanbl ... v.jpg.html
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

Thanks for playing in the mod. I hope you enjoyed it.
The final is somewhat crumpled and easy, because I left myself several options for the continuation of the story.
Now I'm trying to refine the mod - you can visit the Mountain Peaks, the Pyramid of the Great Dragon and 5 completely new locations.
The work has just begun, so I can not say anything about the deadlines.
Badgert
Posts: 258
Joined: Sun Jan 29, 2017 6:14 pm

Re: Fate of Kingdom

Post by Badgert »

A new version is available on nexusmods.kom

Changes to the new version:
- added an alternative game ending;
- now players can visit the Mountain Peaks and the Pyramid of the Great Dragon;
- added 5 new locations;
- there was an opportunity to collect 4 new essences - spirituality, physicality, life and death;
- several new sets of armor added;
- the Royal Castle has been substantially redesigned;
- added several new monsters;
- several common cosmetic changes.
- added 8 new spells (but you have to select the combination of numbers yourself)
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