Bugs I've found so far

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Abominog
Posts: 5
Joined: Tue Mar 27, 2012 3:21 pm

Re: Bugs I've found so far

Post by Abominog »

When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all.
I'm using a Insect mage and this happens all the time but it's random.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Bugs I've found so far

Post by petri »

Abominog wrote:When you click the exit icon in the rune menu for a mage your mage gets damaged for no reason at all. I'm using a Insect mage and this happens all the time but it's random.
Actually what's happening is that it just shows the damage you received in combat while the spell panel was open. So you're not really getting damaged when you close the panel, it's just a delayed notification of the damage.
Tirppa
Posts: 1
Joined: Fri Apr 13, 2012 1:04 pm

Re: Bugs I've found so far

Post by Tirppa »

Didn't think this minor bug warranted a new thread, so decided to post it here.

Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch, here's a screencap for better reference:
SpoilerShow
Image
So for some reason the text input screen is visible on both pages at the same time, regardless of which note I'm editing.
hapro
Posts: 34
Joined: Tue Mar 27, 2012 6:24 pm

Re: Bugs I've found so far

Post by hapro »

Whoops, forgot to add the "while moving backwards" part to my bug. Now it should make more sense.
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petri
Posts: 1917
Joined: Thu Mar 01, 2012 4:58 pm
Location: Finland

Re: Bugs I've found so far

Post by petri »

Tirppa wrote:Found a minor bug in the Automap. Placing a map note on the exact same place between two pages causes a minor glitch
Thanks for the bug report! We'll fix this in the next patch.
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Stalkingwolf
Posts: 88
Joined: Sun Mar 04, 2012 11:35 pm
Location: Germany

Re: Bugs I've found so far

Post by Stalkingwolf »

spells miss the enemy, when the enemy ist moveing forward to you.
He who fights with monsters might take care lest he thereby become a monster
Steffe
Posts: 2
Joined: Wed Apr 04, 2012 2:50 pm

Re: Bugs I've found so far

Post by Steffe »

* You can't use the letter 'å' on map notes for some reason, ö and ä works however.
* And one I wrote on the steam forums, would be nice (if possible) to bind the mouse to the game window, as it is now, it moves outside the game window if you have multiple monitors. But I guess it might be hard due to the free-movement style of the cursor, and if so, it's all cool anyway :)
wolfwing211
Posts: 2
Joined: Fri Apr 13, 2012 9:01 pm

Re: Bugs I've found so far

Post by wolfwing211 »

Attempting to start the game with DPI set to 150% resulted in a crash on start for me. Disabling display scaling in compatibility fixed it. Oddly, the game starts fine afterwards even if display scaling isn't disabled; perhaps it messes with the auto-detection on first run?
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PSY
Posts: 395
Joined: Sun Apr 08, 2012 10:10 pm
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Re: Bugs I've found so far

Post by PSY »

Found a bug where I can hit monsters behind obstacles (pile of rocks and stones) with the spell Ice Shards.
See first post for screenshots and detailed explanation.


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PSY
Last edited by PSY on Sat Apr 14, 2012 6:37 pm, edited 1 time in total.
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fjung
Posts: 1
Joined: Fri Apr 13, 2012 11:31 pm

Re: Bugs I've found so far

Post by fjung »

I found two bugs during my first playthrough:

1. If you freeze an enemy who is currently standing in front of you while he is attacking you, then block the path (using a door) and don’t move away, the enemy’s hit will continue as soon as they thaw and hurt you through the door.
2.
SpoilerShow
I saved during the final fight right after the hit which made the cube generate sparks and then turn red and vulnerable, while it was still sparking. Then I died, and when I reloaded, the cube was seemingly gone with an invisible obstacle in its place.
Also I think it should be possible to delete notes on the automap.
EDIT: Oops. Apparently, it is already possible to do that.
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