I download it just now... but it's seems not easy to use at the first timeAndakRainor wrote:Why not try the tool and clean your save instead of continuing without casting ?THOM wrote:No, they aren't. There is one puzzle existing which can't be solved without - but it is completly optional.Duncan1246 wrote:I hope these spells aren't absolutely necessary to finish the game!
[MOD] Journey To Justice v2.1
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [MOD] Journey To Justice v1.1
pfffffffffffffffff
Re: [MOD] Journey To Justice v1.1
dear mod thom.. are you planning new versions (with xtra levels i hope) ?? then i wait for it and ply the whole game again
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
Yours puzzles are surprising! I don't know if I am wrong, but
SpoilerShow
The code I-III... , the dragon figure and the alcoves fit together, but when I try to reproduce the sequence, I failed always on the third alcove (no sound). I try in two ways: 1= northern and 1=southern alcoves, but nothing seems working. I don't see either if the dragon statue needs some action... I am lost again 

The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [MOD] Journey To Justice v1.1
Hehe.Duncan1246 wrote:Yours puzzles are surprising! I don't know if I am wrong, butSpoilerShowThe code I-III... , the dragon figure and the alcoves fit together, but when I try to reproduce the sequence, I failed always on the third alcove (no sound). I try in two ways: 1= northern and 1=southern alcoves, but nothing seems working. I don't see either if the dragon statue needs some action... I am lost again
SpoilerShow
No, the dragon-figure doesn't need something further. And you are on the right way: I ist not on the left side.
SpoilerShow
Ah - and the sound indicates a failure...
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
Now, I am in a shelter, and I see the ice balls dancing around... but I can't
Also,
SpoilerShow
open the icy alcoves where I suppose are the keys for the ice-shark corridors
SpoilerShow
I put the water essence on a little stone seat outdoor, but nothing happens but a sound
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: [MOD] Journey To Justice v1.1
beside one of the niches should be a wallnote...Duncan1246 wrote:Now, I am in a shelter, and I see the ice balls dancing around... but I can'tSpoilerShowopen the icy alcoves where I suppose are the keys for the ice-shark corridors
Hint 1
SpoilerShow
You have to melt the ice somehow
SpoilerShow
maybe with the use of some catalyst?...
That's a puzzle which goes over several landscapes...Duncan1246 wrote:Also,SpoilerShowI put the water essence on a little stone seat outdoor, but nothing happens but a sound
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
I can't find how to
SpoilerShow
... use the code "ad ec bd da da!" with the 25 buttons panel. Each row could be associated with the five letters (or one by row) but how?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
- Zo Kath Ra
- Posts: 940
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] Journey To Justice v1.1
I couldn't figure that one out, either.Duncan1246 wrote:I can't find how toSpoilerShow... use the code "ad ec bd da da!" with the 25 buttons panel. Each row could be associated with the five letters (or one by row) but how?
SpoilerShow
Think about rows *and* columns.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: [MOD] Journey To Justice v1.1
Well! Thanks a lot, the coordinate system is only one possibility on many...I couldn't figure that one out, either...
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?