Under Dungeon Tile Set - Reaching Compleation

Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

AndakRainor wrote:I don't know what could be missing for a complete set, may be you should compare to the list of all the classic dungeon objects in the editor?

Something I don't see in your list: what about exits and/or stairs ?

OMG stairs .. I forgot about stairs :P .. thanks :D

Yea I guess I could check a standard dungeon and look at all the parts. I assumed I had them all lol
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

Got the stairs done lol.. Anyone else have any ideas?
In 3 hours from now I'm calling it complete. Between that time I'll add some more random stuff :P
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: Under Dungeon Tile Set - Reaching Compleation

Post by THOM »

Whats about the possibility of having a secret door?
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

THOM wrote:Whats about the possibility of having a secret door?
Sure :) .. Ill pop one of those in right now :D
User avatar
akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by akroma222 »

Wall Texts,
Alien/Ancient Statues,
Demon Head (+sockets),
Weapon Racks (for bizarre weapons - like LoG1 Weapon of Power)
Teleporter (similar to SG1 Asgard teleporters ep 'Thors Hammer')
Alien Obelisk (similar to Zimbers Obelisk)
Monsters - Scavengers, Shrakk Torr, Xeloroid, Eyectopus, Tentacles (Im going to add these anyways)

No pressure chief ;-)
(not sure what you can do w 3 hours ;-) hehe)

Akroma
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

akroma222 wrote:Wall Texts,
Alien/Ancient Statues,
Demon Head (+sockets),
Weapon Racks (for bizarre weapons - like LoG1 Weapon of Power)
Teleporter (similar to SG1 Asgard teleporters ep 'Thors Hammer')
Alien Obelisk (similar to Zimbers Obelisk)
Monsters - Scavengers, Shrakk Torr, Xeloroid, Eyectopus, Tentacles (Im going to add these anyways)

No pressure chief ;-)
(not sure what you can do w 3 hours ;-) hehe)

Akroma
O.o I love your ideas :D .. Ill try for the teleporter :P The other stuff ill do in an update. I wish I knew how to do monsters, but me not so good at that haha.

Now the teleporter, that is a pad on the ground right? ( send me a link lol, that way I can get an idea :P )

EDIT: I guess wall texts wouldn't be that hard to put up either :)

to THOM:
The secret wall is now in bud :D
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

Added wall texts. I do want to add that teleporter your talking about. If you could link me the example that would be great :)

Image
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

This pack is complete. There will be some updates I'm sure. I will try to have this up by tomorrow.
Thanks for the reply's, I would have missed some basic things lol
User avatar
akroma222
Posts: 1029
Joined: Thu Oct 04, 2012 10:08 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by akroma222 »

Sorry for the untimely reply....
http://www.dailymotion.com/video/x3bghwx (watch from ~4 mins in)

Envisioning some form of beam/ray that scans a lifeform and then teleports lifeform away
(NOT traditional Star Trek beaming tech - More like how the SGA Wraith ships transport / encode people into the ships memory )
Sorry if the references are no good - above video link is fairly spot on
User avatar
vanblam
Posts: 243
Joined: Sun Nov 09, 2014 12:15 am

Re: Under Dungeon Tile Set - Reaching Compleation

Post by vanblam »

Ahh I see. Ill add something like that in a future update. I thought it was just some teleport pad lol :P
I decided to add some roof pieces, they came out quite decent, so you will get to take a look when I upload this set tomorrow.
Post Reply