[MOD] Journey To Justice v2.1

Are you looking for fun Custom Dungeons that you could play or do you want to share your mod with others? Then this forum is for you!
ale78pc
Posts: 14
Joined: Mon May 18, 2015 10:30 am

Re: [MOD] Journey To Justice v1.1

Post by ale78pc »

It's 1366x768, running Grimrock in low rendering quality
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

In the sunken city, I can't reach the center area...
SpoilerShow
I can't see any button or lever, I try to use the slab stone but I suppose it needs to access the grids with bubbles, so after hours, I need some hint :?
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v1.1

Post by THOM »

Hint
SpoilerShow
There is a number of stone slabs existing but more bubbling gratings.
Hint2
SpoilerShow
A tree is blocking the way. Do you see what's happening when you step towards it's trunk?
Spoiler
SpoilerShow
You have to cover four of the gratings which emits bubbles. If they get covered, the bubbles are redirected and appear under the tree and lift it a bit up. If you cover the wrong gratings the bubbles appear some elsewhere - look out for that.
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

Thanks for that, but I am not in the courtyard, I am blocked by the barrels and so I can't enter the central area. Pushing the barrels, I have only reached the statue NE .
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v1.1

Post by THOM »

Ah - sorry for that.

Never seen, that it's possible to block you out with the barrels. So it should be possible to push them back and free the way if needed. Or you have to be a bit more precise in what constellation they are now. Maybe with a screenshot...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

THOM wrote:Ah - sorry for that.

Never seen, that it's possible to block you out with the barrels. So it should be possible to push them back and free the way if needed. Or you have to be a bit more precise in what constellation they are now. Maybe with a screenshot...
I play this sequence three times with the same result : I "jump" the barrel (with setPosition) but I really want to understand what is the matter with these barrels!
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v1.1

Post by THOM »

Every cross indicates a barrel?

So - where is the problem???

You can push back the most northern barrel to the south and the path is clear...
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

THOM wrote:Every cross indicates a barrel?

So - where is the problem???

You can push back the most northern barrel to the south and the path is clear...
The square room on the left is blocked by a broken column, so I can't push from north of the northern barrel, but only from the south.
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
User avatar
THOM
Posts: 1274
Joined: Wed Nov 20, 2013 11:35 pm
Location: Germany - Cologne
Contact:

Re: [MOD] Journey To Justice v1.1

Post by THOM »

absolutely possible to get there.

the block on the left is not unbreakable. look out if you can remove something

(why do you have a complete map if you can't pass?)
THOM formaly known as tschrage
_______________________________________________
My MOD (LoG1): Castle Ringfort Thread
My MOD (LoG2): Journey To Justice Thread | Download
User avatar
Duncan1246
Posts: 404
Joined: Mon Jan 19, 2015 7:42 pm

Re: [MOD] Journey To Justice v1.1

Post by Duncan1246 »

THOM wrote:absolutely possible to get there.

the block on the left is not unbreakable. look out if you can remove something

(why do you have a complete map if you can't pass?)
As I say before, I "jump" by console over the barrel, so I have the whole map now. I have tested most of the walls but not enough, it seems ....
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?

Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Post Reply