Several add-ons in the original campaign would be a great feature! If you can do it and find a way to avoid assets names and objects id collisions (even in lua scripts that use those names and ids, is it possible?) then why not use it for any dungeon mod in addition?petri wrote:Maybe something that would allow creating add-ons to the official campaign?
Also something I think would be a very nice feature for players who want to play many mods; the import party option of the game is totally broken and unusable as it is, because imported champions are not cleaned from the skills and traits undefined in the new mod, and it crashes the game for example when you learn a new spell. Giving back lost skill points in addition would be perfect.
(Minor request but I dare to try my chance; a way to get the file names of the champions portraits)