You mean the force field past the statue in Brotherhood of Rae?hansbleeb wrote:i give it up.. this game ended for me by the blue barieer
Key for deactivating this force field lies on top of the altar with the statue.
You mean the force field past the statue in Brotherhood of Rae?hansbleeb wrote:i give it up.. this game ended for me by the blue barieer
Code: Select all
Loading save game C:\Users\[redacted]\Documents/Almost Human/Legend of Grimrock 2/quicksave.sav
Loading dungeon The Butcher of Many by Zdenek Houb
=== Software Failure ===
[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I am really glad you like my mod zimberzimber! Especially for the fact you are one of the three persons helping me out with the positioning/saving problem in augustzimberzimber wrote:This custom dungeon is amazing, really fun, and has a lot of (mostly) unexpected surprises!
I especially liked the way you hid things (like the note under the broken bridge where you start) and your well crafted environments!
Fights are fair, but not square(dancing) which is good), and the tools are always provided to deal with whatever is up ahead. At first I had trouble trouble dealing with them, and I though they were really unbalanced and hard, but in time I realized it was just me being used to square dancing out of sticky situations and poking ogres to death
Really enjoyed the battle with the undead whatshisname the mad, it may have been easy, but it was pretty fun none the less
But the fun ended when...Code: Select all
Loading save game C:\Users\[redacted]\Documents/Almost Human/Legend of Grimrock 2/quicksave.sav Loading dungeon The Butcher of Many by Zdenek Houb === Software Failure === [string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "GameObject.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'gameLoaded' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
zdenekhoub wrote:You mean the force field past the statue in Brotherhood of Rae?hansbleeb wrote:i give it up.. this game ended for me by the blue barieer
Key for deactivating this force field lies on top of the altar with the statue.
The box is moved from the surface with a script yes, party can't take it because it is behind bars, until you find hidden button and that button will open an alcove and move the box here. It must be the game doesn't like removing things from the surface I will bring the box out in some other way, thanks again for the help!zimberzimber wrote:Boy, there were so many boxes everywhere I'm not even sure what I did with that specific one. (Probably stayed in my inventory like the hoarder I am )
From what I understand, that box starts off in a surface component (of altar_3), and is later removed somehow.
Are you moving the box from the surface with a script or something, or is it removed only by the party?
Because from what I heard (haven't experienced though), if an item is moved from a surface component with a script, it may cause issues.
Another thing - It is possible to get stuck if you walk into the forest_exit where you begin, then going sideways when the passage is rejected.
And a question - The hidden sack at the beginning (the one that contains a bear claw glove) has a note hinting about removing a magical crystal from a statue with the special glove. I tried multiple things (assuming the special glove is the bear claw) but couldn't remove anything from that statue (other than an Etherweed) Am I missing something? (digging in front of it and moving sideways made a particle move on the floor as if its an item, so I'm even more confused)
I see.. this is the last level yes. The barrier can be disabled by opening a secret door near to the start location and pulling a big lever guarded by the Eternal Guardian Boko. Before getting in his secret room, there is an alcove and a note with a puzzle you must solve with figurines. You must get back to the Brotherhood of Rae sanctum and throw something lighthansbleeb wrote:zdenekhoub wrote:You mean the force field past the statue in Brotherhood of Rae?hansbleeb wrote:i give it up.. this game ended for me by the blue barieer
Key for deactivating this force field lies on top of the altar with the statue.
no its the last level i think.. the stats are standing on level visited 10/10
there is a magic barrier also with an alcove with 3 statues before on the ground.. there is also a guy after killing him you cant pick up his stuff .in another corner is a secret passage with a fire pit and a bone riddle.. after doing this there appears only 4 mummy,s and nothing more...
I will try that I started making a bug free version 1.1 og the mod.zimberzimber wrote:You can make the item look like its on the altar if you place an invisible platform on the same height as the altars surface and alter the items world position accordingly.
As for the hint, it's not clear that it was a weak scholar. I though these were some super enchanted gloves that only they can do that.
But even without them, I still couldn't extract anything from that statue.