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I've had this error many times. I'm not really sure what causes it [in each case], but I do think that I've had it with certain image sizes. IRRC dxt compression wants sides that are divisible by 4... Perhaps LoG2 itself has additional restrictions?
For instance, a 129x129 pixel portrait will crash the game.
EDIT: Also they have to be at least 4x4 in size. If its 2x2, the game won't crash, but it'll display the error in console, and treat materials that use the texture as if the texture doesn't exist.
minmay wrote:Yeah, that would do it. I didn't even think to mention that. Remember this post.
I do remember that, but for whatever reason I forgot everything except for "use whatever dimension you need"
Icon atlases also require a ^2 dimension though.