Here is a dungeon demonstrating it.Isaac wrote:@minmay:
Portraits placed in "mod_assets/textures/portraits/" [in either tga or dds format] don't show up in the dat file for me. Perhaps I've messed up the naming convention in some way, but I have always named my portraits using that same format: race_sex_##; just like the default assets.
(Try exporting it, playing it, selecting "Create Characters", and then in the character creation screen, select the "Test" race).