Talk about anything Legend of Grimrock 1 related here.
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Fri Apr 13, 2012 2:44 pm
wickermoon wrote:
I would totally try to re-create lands of lore (even though limited as it might be). But that would need open-world tiles. :/
Maybe with LoG 2!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Pez
Posts: 34 Joined: Tue Apr 10, 2012 3:16 pm
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by Pez » Fri Apr 13, 2012 2:47 pm
I like to take my time, explore everything carefully, put attention to detail and from time to time get inside a room, close the door, and check character sheets and sort out the inventory while I write up a story in my mind for my party members
Im in Level 2 and have 4 gameplay hours on Steam, Im sure you can beat the game very quickly, but this is how I like to play RPG/RPGish games.
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Fri Apr 13, 2012 3:05 pm
Pez wrote: Im sure you can beat the game very quickly, but this is how I like to play RPG/RPGish games.
I think many of us are the same.
Still hats off to Fan, nice job!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Breogan
Posts: 25 Joined: Fri Apr 06, 2012 11:54 am
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by Breogan » Fri Apr 13, 2012 3:11 pm
I finished it too
Really great game! I'm sad now, I want more
Here my stats for my first run (normal with automap and default party) :
I finished the game with plenty of food and potion ingredients. I will try hard settings and custom party for my next run.
Thanks for this game, really !
Last edited by
Breogan on Fri Apr 13, 2012 3:13 pm, edited 1 time in total.
Darklord
Posts: 2001 Joined: Sat Mar 03, 2012 12:44 pm
Location: England
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by Darklord » Fri Apr 13, 2012 3:13 pm
Glad to hear you enjoyed it Breogan, only 1 treasure though? Looks like a replay is in order!
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Breogan
Posts: 25 Joined: Fri Apr 06, 2012 11:54 am
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by Breogan » Fri Apr 13, 2012 3:14 pm
Yeah for sure, this game totally deserves another run
I hope the editor will be released soon
ClawlessVictory
Posts: 12 Joined: Sun Apr 01, 2012 2:14 am
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by ClawlessVictory » Fri Apr 13, 2012 3:54 pm
I hate to say it but I'm not interested in a shallow, 10 hour dungeon crawl. Looking forward to the random level generator/editor and permadeath feature. Until then, I'll wait. Looks promising though.
Jack Dandy
Posts: 476 Joined: Fri Mar 02, 2012 2:22 pm
Location: Haifa, Israel
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by Jack Dandy » Fri Apr 13, 2012 3:58 pm
The puzzles in this game are anything but shallow.
ClawlessVictory
Posts: 12 Joined: Sun Apr 01, 2012 2:14 am
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by ClawlessVictory » Fri Apr 13, 2012 4:02 pm
Jack Dandy wrote: The puzzles in this game are anything but shallow.
I was referring to the complaints made towards character stats and available races/classes.
Kalamino
Posts: 6 Joined: Thu Apr 05, 2012 10:28 pm
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by Kalamino » Fri Apr 13, 2012 10:52 pm
7 hours 33 minutes for my last save file riiight before the boss. Add in time not counted because I died a bazillion times and it's probably closer to 15 haha
The final encounter was pretty well done, I liked it. Great job