If you play with one Save position only - and saved the game with immortal guardians already summoned then there is no other way to solve this at this time. Maybe you have before guardians autosave at healing crystal on this map? Or spawn a Wizard's Virge with console command that may work - spawn("wizard_virge").Drakkan wrote:I dont have gems (have only green) and I dont have wizard virge. So I am stucked here forever with immortal guardians and need to play from start ? Thats kinda silly, you shoul limit entrance to this area only with required items.zdenekhoub wrote:kelly1111 wrote:Can U give me a hint for: the three eyed guardian... shiny object?
also I cannot seem to kill the 2 rock creatures... been hitting at them for over 30 minutes or so...to no avail (am I missing somtheing here?)
You need green, blue and red gems. One is in Sewers, second in Path of the Dead and the third has the summon stone guarding stairs at end of Cave of Poison.
The 2 rock creatures are almost unbeatable by normal weapons, hence their name Immortal Guardians when you summon them You can kill them only with Wizard's Virge from the Three Eyed Guardian.
[MOD] - The Butcher of Many + LVL1 Walkthrough
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- Posts: 53
- Joined: Fri Aug 26, 2016 11:56 am
Re: [MOD] - The Butcher of Many v1.0
Re: [MOD] - The Butcher of Many v1.0
Same here... stuck with the guardians. With nu verge and only a green gem
Really like the mod... but I guess I have to start over? ..or at least go a safe back in time
Really like the mod... but I guess I have to start over? ..or at least go a safe back in time
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- Posts: 53
- Joined: Fri Aug 26, 2016 11:56 am
Re: [MOD] - The Butcher of Many v1.0
Spawning the Virge should help, enable the console:kelly1111 wrote:Same here... stuck with the guardians. With nu verge and only a green gem
Really like the mod... but I guess I have to start over? ..or at least go a safe back in time
- go to Documents\Almost Human\Legend of Grimrock 2
- open grimrock.cfg (with notepad)
change lines for:
console = true
consoleKey = 192
Then press tilda key in game and type: spawn("wizards_virge")
Re: [MOD] - The Butcher of Many v1.0
unfortunately I am not able to reload the game (even older position) as it goes down every time withzdenekhoub wrote:Spawning the Virge should help, enable the console:kelly1111 wrote:Same here... stuck with the guardians. With nu verge and only a green gem
Really like the mod... but I guess I have to start over? ..or at least go a safe back in time
- go to Documents\Almost Human\Legend of Grimrock 2
- open grimrock.cfg (with notepad)
change lines for:
console = true
consoleKey = 192
Then press tilda key in game and type: spawn("wizards_virge")
Code: Select all
[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3)
stack traceback:
[C]: in function 'assert'
[string "Surface.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'sendMessage'
[string "Map.lua"]: in function 'gameLoaded'
[string "GameMode.lua"]: in function 'loadGame'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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- Posts: 53
- Joined: Fri Aug 26, 2016 11:56 am
Re: [MOD] - The Butcher of Many v1.0
This wooden box is the one in Mad Joker Regob tomb and teleports from top of his tomb to a nearby alcove after you press the small wall button (where mimic was). I can't replicate the error so far to repair it - do you remember if you picked up the box with two keys inside or did you missed it?Drakkan wrote: unfortunately I am not able to reload the game (even older position) as it goes down every time withCode: Select all
[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "GameObject.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'gameLoaded' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
It is a shame you can't load any save. This is first public run of the mod and the mod is one man project so bugs can happen
Re: [MOD] - The Butcher of Many v1.0
yes I have it, both cube key and maybe the other, not sure, there is lots of keys which I did not use yet.zdenekhoub wrote:This wooden box is the one in Mad Joker Regob tomb and teleports from top of his tomb to a nearby alcove after you press the small wall button (where mimic was). I can't replicate the error so far to repair it - do you remember if you picked up the box with two keys inside or did you missed it?Drakkan wrote: unfortunately I am not able to reload the game (even older position) as it goes down every time withCode: Select all
[string "Surface.lua"]:0: could not resolve object reference with id wooden_box_5 (referenced by altar_3) stack traceback: [C]: in function 'assert' [string "Surface.lua"]: in main chunk [string "GameObject.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'sendMessage' [string "Map.lua"]: in function 'gameLoaded' [string "GameMode.lua"]: in function 'loadGame' [string "GameMode.lua"]: in function 'update' [string "Grimrock.lua"]: in function 'display' [string "Grimrock.lua"]: in main chunk
It is a shame you can't load any save. This is first public run of the mod and the mod is one man project so bugs can happen
Re: [MOD] - The Butcher of Many v1.0
Hello!
I'm stuck at the earth element area ... Cannot take it as there's a force field around...how can I remove it?
Thanks!
I'm stuck at the earth element area ... Cannot take it as there's a force field around...how can I remove it?
Thanks!
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- Posts: 53
- Joined: Fri Aug 26, 2016 11:56 am
Re: [MOD] - The Butcher of Many v1.0
That's quite puzzling. I had an idea how this error may happen when someone does NOT pick up the Regob's box with those keys and some of the script is still calling for this box_5.Drakkan wrote: yes I have it, both cube key and maybe the other, not sure, there is lots of keys which I did not use yet.
I will wait for more possible bugs and in the meantime figure out what is the problem.
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- Posts: 53
- Joined: Fri Aug 26, 2016 11:56 am
Re: [MOD] - The Butcher of Many v1.0
ale78pc wrote:Hello!
I'm stuck at the earth element area ... Cannot take it as there's a force field around...how can I remove it?
Thanks!
SpoilerShow
There is one secret button back on one of the walls and you must also place three torches in their holders.
Re: [MOD] - The Butcher of Many v1.0
Hello!
I need some more help ... (this mod is very entertaining, I like it!)
1) can't find the crowern figurine
2) I've placed the skeleton and giant figurine on the table in the cemetery, but I've not understood what happens ... i got a message of some noise behind me...but did not found anything....
Thanks again!!!
I need some more help ... (this mod is very entertaining, I like it!)
1) can't find the crowern figurine
2) I've placed the skeleton and giant figurine on the table in the cemetery, but I've not understood what happens ... i got a message of some noise behind me...but did not found anything....
Thanks again!!!