Ask for help about creating mods and scripts for Grimrock 2 or share your tips, scripts, tools and assets with other modders here. Warning: forum contains spoilers!
Duncan1246 wrote:
I think all modders in LG2 encounter the idea, an open world without a good map and without a library is a major difficulty for the player. But manage all the parameters in gtk scripts is a hard work.
Anyway, here is a first draft for the library panel (background image)
SpoilerShow
As runes are my basic line to organize the texts files, the eight + one runes_circles are like respons lines in gtk showDialoguePage
When clicked , new window popup (or the same refreshed?) with the same background and the related texts...
When you will have time, your help and your look on it are required
Indeed, the library panel looks v cool, I will take a look at the gtk side of things over tonight/tomorrow
Will be in touch when I have something workable
Also, unrelated Question -
are we able to name components somehow when we create them dynamically??
(ie - monster >> create component (Null) >> then name the Null component)
akroma222 wrote:
Indeed, the library panel looks v cool, I will take a look at the gtk side of things over tonight/tomorrow
Will be in touch when I have something workable
Cool, because for now I don't manage to change the background images (dds, size ok but what else?)
Here is the result of my pitiful efforts....
Will PM you Duncan, this will take some time & tweaking to get right
(lets not clog up this quick simple thread - we can start another once we have something to share with everyone)
Akroma
akroma222 wrote:Will PM you Duncan, this will take some time & tweaking to get right
(lets not clog up this quick simple thread - we can start another once we have something to share with everyone)
Akroma
BrainComponent:pursuit() and BrainComponent:follow() do not work with the Viper root monster, and they give a "warning: unknown monster action: move". Do you know another way to force a Viper root to start hunting the party?
I'm curious how you got a ViperRootBrainComponent to stop hunting the party. The brain pursues the party endlessly as long as they are on the same level as the monster, even if they're far away, invisible, have never been seen, etc.
Well this one is in the "guard" state. I think I should test if the move action exists before using the correct action. I may have also a problem with the mushroom and the grimrock 1 tentacles. I use this pursuit command when my drain life bolt spell hits a monster, but obviously it is not correct in all situations.