[Open / Signup] One Room Round Robin 3 - Calling All Modders
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Alright - I've uploaded Revision 047 on the dropbox.
I have done cosmetics and balancing edits on my first room. I hope I took all feedback into account. The amount of demage done to the party is reduced anyhow.
Also I've added a second room and included some new object (nothing spectacular - have a look at the "version"-file). I consider my new room not to be a full designed room. It is more a simple side-thing and so it's setting is an abandoned area. Please have a look, if everything works fine.
sps999, I've included your new message as you wanted.
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A few thoughts on the remaining work. The only rooms that still are not implemented is #11, which is reserved for John Wordworth. Therefore it doen't seem, that he will return, we have to think what we should do with his space. The other unfinished room is #22 which is Isaacs. He will implement it, soon.
All other empty areas are not used second or third levels of existing rooms. Therefore the designer didn't used it I don't see that this space must be filled somehow.
Nevertheless many other thing have to be tuned up. Concerning animations of ratlings: Zimberzimber did some in the last update of his asset-pack. I think, they are good. And AFAIK he will add some more. Shall we go and ask him, if we can use them? ATM these are just static animations (ratling leaning agains walls, sitting on edges...) But don't we need things like that?
Something other (something very small) that I want to change is the name of Azels room. ATM it is called "Die Bruder Grimm", which is wrong German. It would be better to call it "Die Brueder Grimm". I am trying to sort this out with him. When we have a result, I will tell it here.
I have done cosmetics and balancing edits on my first room. I hope I took all feedback into account. The amount of demage done to the party is reduced anyhow.
Also I've added a second room and included some new object (nothing spectacular - have a look at the "version"-file). I consider my new room not to be a full designed room. It is more a simple side-thing and so it's setting is an abandoned area. Please have a look, if everything works fine.
sps999, I've included your new message as you wanted.
------------------------------------------
A few thoughts on the remaining work. The only rooms that still are not implemented is #11, which is reserved for John Wordworth. Therefore it doen't seem, that he will return, we have to think what we should do with his space. The other unfinished room is #22 which is Isaacs. He will implement it, soon.
All other empty areas are not used second or third levels of existing rooms. Therefore the designer didn't used it I don't see that this space must be filled somehow.
Nevertheless many other thing have to be tuned up. Concerning animations of ratlings: Zimberzimber did some in the last update of his asset-pack. I think, they are good. And AFAIK he will add some more. Shall we go and ask him, if we can use them? ATM these are just static animations (ratling leaning agains walls, sitting on edges...) But don't we need things like that?
Something other (something very small) that I want to change is the name of Azels room. ATM it is called "Die Bruder Grimm", which is wrong German. It would be better to call it "Die Brueder Grimm". I am trying to sort this out with him. When we have a result, I will tell it here.
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Sure why not.
But aren't you guys using your own animations for Ratlings? I remember reading something like that here.
But aren't you guys using your own animations for Ratlings? I remember reading something like that here.
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
One can hope... A couple of us spoke with him a few days ago*, [via ORRR2 chat group ~still active after three years]. We can always ask if he will do the room.THOM wrote:A few thoughts on the remaining work. The only rooms that still are not implemented is #11, which is reserved for John Wordworth. Therefore it doen't seem, that he will return, we have to think what we should do with his space. The other unfinished room is #22 which is Isaacs. He will implement it, soon.
My room, I am resuming it now, from where I left off just before October.
* He posted a link to this : https://www.youtube.com/watch?v=8BvQZjOzGfM
Last edited by Isaac on Fri Nov 11, 2016 2:22 am, edited 2 times in total.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
I'm supposed to make the remaining animations, yes. This would be relatively easy if not for the fact that the ratlings' rig is kind of broken: the arm bones are not attached to the rest of the rig. So IKs are not nearly as useful as they would usually be. I could fix the rig, of course, but that would require including more model files in the mod.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
What animations?minmay wrote:I'm supposed to make the remaining animations, yes. This would be relatively easy if not for the fact that the ratlings' rig is kind of broken: the arm bones are not attached to the rest of the rig. So IKs are not nearly as useful as they would usually be. I could fix the rig, of course, but that would require including more model files in the mod.
Skuggs and I have both done a few new animations in passing experiments.
My copy of the ORRR3 has new ratlings animations...
SpoilerShow
...that allow them [if included] to parry & reposte in combat.
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Whats wrong with just moving them with the rest of the body when required? (selecting the arms, the main body, switch to active, and move it around)minmay wrote:I'm supposed to make the remaining animations, yes. This would be relatively easy if not for the fact that the ratlings' rig is kind of broken: the arm bones are not attached to the rest of the rig. So IKs are not nearly as useful as they would usually be. I could fix the rig, of course, but that would require including more model files in the mod.
Thats what I did.
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
...Do you not use IKs?zimberzimber wrote:Whats wrong with just moving them with the rest of the body when required? (selecting the arms, the main body, switch to active, and move it around)minmay wrote:I'm supposed to make the remaining animations, yes. This would be relatively easy if not for the fact that the ratlings' rig is kind of broken: the arm bones are not attached to the rest of the rig. So IKs are not nearly as useful as they would usually be. I could fix the rig, of course, but that would require including more model files in the mod.
Thats what I did.
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
IKs?minmay wrote:...Do you not use IKs?
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Both when practical. [IK/FK]minmay wrote:...Do you not use IKs?
Inverse kinematics / Forward kinematicszimberzimber wrote:IKs?minmay wrote:...Do you not use IKs?
https://www.blender.org/manual/rigging/ ... olver.html
https://www.youtube.com/watch?v=Mpm3_dACg84
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: [Open / Signup] One Room Round Robin 3 - Calling All Mod
Potential bug with the spellbook:
PartyComponent.onClickItemSlot(self, champion, container, slot, button) => champion is nil if you click on the attack panel's hands
This could cause a crash, but the way the function is written I don't see a scenario for this. That said, I will add a fix the next time I get the project files just in case.
PartyComponent.onClickItemSlot(self, champion, container, slot, button) => champion is nil if you click on the attack panel's hands
This could cause a crash, but the way the function is written I don't see a scenario for this. That said, I will add a fix the next time I get the project files just in case.