Multiple magic schools spells pack
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Multiple magic schools spells pack
Do you mean Demonic Pact?
But yes, there are generic conditions that only show energy or health is regenerating or consumed, it is never duplicated (and has no effect).
But yes, there are generic conditions that only show energy or health is regenerating or consumed, it is never duplicated (and has no effect).
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Multiple magic schools spells pack
YeaAndakRainor wrote:Do you mean Demonic Pact?
Ah I see now. Thanks for clarifyingAndakRainor wrote:But yes, there are generic conditions that only show energy or health is regenerating or consumed, it is never duplicated (and has no effect).
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Multiple magic schools spells pack
Also forgot to mention that since you've redefined Frostburst, Ice Bombs don't always freeze monsters.
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Multiple magic schools spells pack
That's weird! I did not redefine "frostburst" but this new object instead:
I have done the same (added "_cast" to the name) to all spells objects I use, exactly to avoid overwriting anything and mess with monsters or spawners spells.
Code: Select all
defineObject{
name = "frostburst_cast",
baseObject = "frostburst",
components = {
{
class = "TileDamager",
attackPower = 11,
castByChampion = 1,
damageType = "cold",
sound = "frostburst",
onHitMonster = function(self, monster)
monster:setCondition("frozen", math.random()*(3+party.party:getChampionByOrdinal(self:getCastByChampion()):getSkillLevel("water_magic")))
end,
},
},
}
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Multiple magic schools spells pack
Strange... Could've been something else, because I swear I threw 3 bombs at a monster (Not sure which, but definitely not immune to frozen in vanilla) and it didn't get frozen. (took damage though)
If I'll find extra cold bombs, I'll be sure to double check that.
If I'll find extra cold bombs, I'll be sure to double check that.
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Multiple magic schools spells pack
Is anyone currently playing with one of the previous 2.x versions? I have experiments to do on saved game file but I don't have one myself!
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Multiple magic schools spells pack
Here you go - [link]AndakRainor wrote:Is anyone currently playing with one of the previous 2.x versions? I have experiments to do on saved game file but I don't have one myself!
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Multiple magic schools spells pack
Many thanks! Do you know which version it is?
- zimberzimber
- Posts: 432
- Joined: Fri Feb 08, 2013 8:06 pm
Re: Multiple magic schools spells pack
I would if you had included version numbers anywhere on the file or its descriptionAndakRainor wrote:Many thanks! Do you know which version it is?
But I'm pretty sure its not the current one.
Last edited by zimberzimber on Fri Oct 14, 2016 2:26 am, edited 1 time in total.
My asset pack [v1.10]
Features a bit of everything!
Features a bit of everything!